Argent Sphinx is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Metalcraft —: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
How it works : Argent Sphinx
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely.
No other card is named in this ruling.
Legal formats
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Meta decks with Argent Sphinx
No archived Top 8 deck with this card yet.




