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Rules guide · Artifact

Argentum ArmorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Forgotten Realms Commander· July 23, 2021
Carte Magic Argentum Armor

Argentum Armor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}

Complete guide

Argentum Armor is a powerhouse equipment that turns any creature into a massive threat capable of dismantling your opponent's board. While its mana costs are high, the sheer utility of destroying any permanent upon attacking makes it a game-ending tool. Let's dive into the mechanics of this legendary gear.

Unpacking the Abilities

Argentum Armor provides two primary benefits: a significant +6/+6 stat boost and a powerful attack trigger. When the equipped creature is declared as an attacker, the second ability triggers, allowing you to target and destroy any permanent on the battlefield. This is a mandatory trigger; if there are no legal targets owned by opponents, you may be forced to target your own permanents.

Timing and Resolution

The destruction effect occurs during the Declare Attackers step. This means the target permanent is destroyed before your opponent has the chance to declare blockers. Because it triggers specifically when the creature 'attacks,' simply having a creature enter the battlefield already attacking (via certain effects) will not trigger the armor's destruction ability.

Strategic Implementation

Due to its high CMC and equip cost, Argentum Armor is best utilized in decks that can cheat equipment into play or onto creatures. Once active, it creates a 'must-answer' scenario because it can remove lands, planeswalkers, or problematic artifacts in addition to creatures. Always remember to check for protection or hexproof on your intended targets before the ability is put on the stack.

Interaction examples

Clearing the Path

You have a creature equipped with Argentum Armor. Your opponent controls Vanquisher's Banner, which is buffing their defensive line. When you declare your creature as an attacker, the Armor's ability triggers. You target the Vanquisher's Banner. The Banner is destroyed during the Declare Attackers step, instantly removing the +1/+1 bonus from your opponent's creatures before they can block your now-massive attacker.

Resource Denial

To prevent your opponent from casting expensive spells on their next turn, you attack with a creature equipped with Argentum Armor and target their Gilded Lotus. The Gilded Lotus is destroyed before the combat damage step. Even if your creature is blocked and killed in combat, the Lotus is already gone, successfully disrupting your opponent's mana acceleration.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Argentum Armor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The second ability triggers and resolves during the declare attackers step. The target permanent will be destroyed before blockers are declared.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may target any permanent with the triggered ability, not just one controlled by the defending player. If no other player controls a permanent, you must target one of your own.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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