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Artificer's AssistantHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria· April 27, 2018
Carte Magic Artificer's Assistant

Artificer's Assistant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Complete guide

Artificer's Assistant is a sleek one-drop Bird that provides consistent card selection in decks focused on Magic's storied history. By rewarding you for playing artifacts, legendaries, and Sagas, this creature ensures your draws remain high quality throughout the game.

Understanding the Historic Trigger

The core mechanic of Artificer's Assistant is its ability to scry 1 whenever you cast a historic spell. An object is considered historic if it has the artifact card type, the legendary supertype, or the Saga subtype. Note that even if a spell fits multiple categories—such as a legendary artifact—it is simply 'historic' and will only trigger the Assistant once.

Resolution and Timing

The scry ability is a triggered ability that goes on the stack as soon as you finish casting a historic spell. This means the scry happens before the historic spell itself resolves. Even if an opponent counters your spell, the Artificer's Assistant trigger has already been placed on the stack and will still allow you to scry.

Common Pitfalls to Avoid

A frequent mistake is trying to trigger the Assistant with legendary lands. Lands are played, not cast, so they never count as casting a spell. Additionally, if a historic permanent is put directly onto the battlefield by an effect rather than being cast from your hand or another zone, Artificer's Assistant will not trigger.

When to Play the Assistant

Because this creature costs only one blue mana, it is best deployed on the first turn to maximize the value of every subsequent spell you play. Its flying ability also makes it a useful chip-damage dealer or a reliable target for equipment in artifact-heavy strategies.

Interaction examples

Smoothing Out Your Mana

With Artificer's Assistant on the battlefield, you cast Ornithopter of Paradise. Because the Ornithopter is an artifact, it is a historic spell. The Assistant's ability triggers and goes on top of the stack. You scry 1, helping you find your next land or threat, and then the Ornithopter resolves and enters the battlefield.

Strategic Sequencing

You have Artificer's Assistant in play and decide to cast Faerie Mastermind. Since Faerie Mastermind has the legendary supertype, it is a historic spell. You scry 1 before the Mastermind resolves. If you see a card you don't need, you can put it on the bottom of your library to increase the chances that the Mastermind's future card-draw abilities net you something useful.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Artificer's Assistant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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