As Foretold is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may payrather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Complete guide
As Foretold is a powerful enchantment that rewards patience by allowing you to cast spells for free. By accumulating time counters every upkeep, it gradually expands the range of spells you can play without spending mana. This makes it a cornerstone for control decks looking to stabilize their board while keeping mana open for responses.
How As Foretold Functions
At the beginning of your upkeep, you put a time counter on As Foretold. Once per turn (on your turn or an opponent's turn), you may choose to pay {0} instead of the mana cost for a spell if its mana value is less than or equal to the number of time counters. The mana value is calculated solely from the symbols in the top-right corner; ignore any cost increases or reductions when determining if a spell qualifies.
The Casting Process
When you cast a spell using As Foretold, you are applying an alternative cost. Step one: verify the mana value is less than or equal to the time counters. Step two: announce you are using the alternative cost of {0}. Step three: pay any mandatory additional costs. Because you are already using an alternative cost, you cannot use others (like Emerge or Overload), but you must pay additional costs like 'Kicker' or tax effects if you wish to benefit from them or fulfill the casting requirements.
Timing and Limits
You can use this ability only once per turn. If you have multiple copies of As Foretold in play, each one tracks its own 'once each turn' limit separately, allowing you to cast multiple free spells. If you cast a spell with {X} in its mana cost using this ability, X must be 0, as you are not paying the mana that would normally define the value of X.
Common Misconceptions
A common mistake involves spells with no mana cost (like certain suspend cards). Since they have no mana cost, their mana value is 0, meaning they can be cast immediately with As Foretold even if it has zero counters. Additionally, remember that using As Foretold to cast a spell from your hand does not count as 'Foretelling' it; those are two different mechanics.
Interaction examples
If your opponent controls Rhystic Study and you cast a spell using As Foretold, the alternative cost covers the mana cost of the spell itself ({0}). However, Rhystic Study triggers separately. You must still pay {1} if you wish to prevent your opponent from drawing a card, as As Foretold does not waive additional costs or triggered taxes.
If As Foretold has three time counters, you can cast Poison the Cup for {0} because its mana value is 3. Note that since you are casting it from your hand for its alternative cost rather than its Foretell cost, you do not get the 'Scry 2' benefit, as the spell was not 'foretold'.
With three counters on As Foretold, you can cast Propaganda for {0} during your turn. This allows you to develop your defenses without tapping any lands, leaving all your mana available to pay for combat taxes or other interaction on your opponent's turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : As Foretold
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you cast a spell for an alternative cost of
, you can't pay any other alternative costs, such as emerge costs. You can, however, pay additional costs, such as bargain. If the spell has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the spell.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a spell has no mana cost, its mana value is 0. You can cast it with As Foretold's alternative cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you're casting a split card, only the mana value of the half you're casting is compared to the number of time counters on As Foretold. This is because only that half is on the stack at the time that you choose to apply the effect of As Foretold.
No other card is named in this ruling.
- #4· Wizards of the Coast
A card's mana value is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost
has mana value 3. Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it. A card with no mana cost has a mana value of 0.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you control multiple As Foretolds, you may cast one spell for each of them paying
.
No other card is named in this ruling.
- #6· Wizards of the Coast
All counters with the same name are indistinguishable from other counters with that name. Cards from the Time Spiral block that interact with time counters will interact with As Foretold.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the card has X in its mana cost, you must choose 0 as the value of X when casting it for another cost that doesn't include X. For example, if there are five time counters on As Foretold and you choose to use its effect to cast Pull from Tomorrow, X must be 0. X can't be 2, even though the spell's mana value would be 4.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions As Foretold.

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Destroy target creature. If this spell was foretold, scry 2. Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell {4}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legal formats
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