Haunting Voyage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Complete guide
Haunting Voyage is a powerful black sorcery from Kaldheim that allows players to perform a targeted mass resurrection. Whether you need a quick recovery or a game-ending swarm, this card scales with your strategy through the foretell mechanic. It offers a unique tribal twist on traditional graveyard recursion, rewarding dedicated deck building.
Choosing Your Tribe
When you cast Haunting Voyage, you do not choose the creature cards or the creature type immediately. Because the spell doesn't use the word 'target,' your opponents won't know which creatures you intend to bring back until the spell is actually resolving. You must choose an official creature type currently recognized in Magic; you cannot choose types like 'Artifact' or 'Snow' as they are not creature types.
Standard vs. Foretold Resolution
If you cast this spell for its standard cost of {4}{B}{B}, you choose a type and return up to two cards of that type. However, if you previously used the Foretell keyword to exile it, you can later cast it for {5}{B}{B}. Doing so upgrades the effect significantly: every single creature card of the chosen type in your graveyard returns to the battlefield simultaneously.
Strategic Timing and Foretell
Foretelling Haunting Voyage is a two-step process. On your turn, you pay {2} to exile it face down. You cannot cast it on the same turn it was foretold. This setup protects the card from hand disruption and prepares you for a massive comeback after a board wipe. It is best played when your graveyard is stocked with high-impact creatures of a shared type, such as Zombies, Vampires, or Dragons.
Interaction examples
If an opponent casts Blasphemous Edict, forcing you to sacrifice thirteen creatures, your graveyard will be full. On your next turn, if Haunting Voyage was already foretold, you can cast it for {5}{B}{B}, choose the creature type of your fallen army, and return every single one of them to the battlefield at once.
If a player casts Living Death, all graveyards are emptied. If you want to rebuild your board without affecting your opponents' graveyards, Haunting Voyage is the surgical alternative. Unlike Living Death, which brings back everything for everyone, Haunting Voyage only helps you, and only for the specific tribe you select as it resolves.
Step 1: On Turn 3, you pay {2} and move Haunting Voyage to the exile zone face down using the Foretell mechanic. Step 2: On Turn 7, after several creatures have died, you pay {5}{B}{B} to cast it from exile. Because it was foretold, you choose a type and return all creatures of that type to play instead of just two.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Haunting Voyage
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Haunting Voyage doesn't target any creature cards. You choose the creature type as Haunting Voyage resolves, then you choose up to two creature cards of that type to return (or all of them if Haunting Voyage was foretold).
No other card is named in this ruling.
- #2· Wizards of the Coast
You must choose an existing creature type, such as Ox or Coward. You can't choose card types (e.g., artifact), supertypes (e.g., snow), or noncreature subtypes (e.g., Aura).
No other card is named in this ruling.
Related cards and tokens
Legal formats
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Meta decks with Haunting Voyage
No archived Top 8 deck with this card yet.



Blasphemous Edict
Living Death
Foretell