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Rules guide · Sorcery

Haunting MiseryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Weatherlight· June 9, 1997
Carte Magic Haunting Misery

Haunting Misery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.

Complete guide

Haunting Misery is a high-stakes black sorcery that turns a fallen army into a lethal finishing blow. By exiling creatures from your graveyard, you can sap the life from your opponent directly or remove a problematic planeswalker.

How it Works

Haunting Misery features an additional cost that determines its power. When you cast the spell, you choose a value for X and exile that many creature cards from your graveyard as part of the casting process. The amount of damage dealt is exactly equal to the number of cards you removed from the game.

Resolution Process

First, you announce the spell and choose a target player or planeswalker. Second, you determine the value of X and pay the costs, including exiling the chosen creature cards. Once the spell resolves, it checks the number of cards exiled this way and deals that much damage to the target. If the target becomes illegal before resolution, the spell fails and no damage is dealt, but the cards remain exiled.

Common Mistakes

A frequent error is trying to exile cards after the spell has been cast or during resolution. Because exiling the cards is an additional cost, you must do it while putting the spell on the stack. Additionally, you cannot exile non-creature cards to increase the damage; only cards with the 'Creature' type count toward X.

Strategic Considerations

This spell is best utilized in the late game after a board wipe has filled your graveyard. It serves as a powerful 'burn' spell in black decks that usually rely on combat, allowing you to bypass a stalled battlefield to win the game instantly.

Interaction examples

Setting Up the Graveyard

If your battlefield is full of creatures but your opponent's defense is too strong, you can cast Toxic Deluge, paying enough life to destroy all creatures. With those creatures now in your graveyard, you can then cast Haunting Misery, exiling all of them to deal lethal damage to your opponent.

Searching for the Finisher

In a scenario where your graveyard is already stocked with ten creature cards, you can use Demonic Tutor to search your library for Haunting Misery. Once it is in your hand, you cast it by exiling those ten creatures, dealing a guaranteed 10 damage to the target player.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Haunting Misery

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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