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Rules guide · Creature

Hauntwoods ShriekerHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Hauntwoods Shrieker

Hauntwoods Shrieker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

How it works : Hauntwoods Shrieker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Hauntwoods Shrieker's last ability considers only the characteristics of the printed card. Static abilities that affect the characteristics of permanents on the battlefield aren't taken into account. For example, if the revealed card is a noncreature artifact card and March of the Machines (an enchantment with "Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.") is on the battlefield, it won't be turned face up.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

    Card named in this ruling

  6. #6· Wizards of the Coast

    If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

    Card named in this ruling

  7. #7· Wizards of the Coast

    If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

    Card named in this ruling

  8. #8· Wizards of the Coast

    Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

    Card named in this ruling

  9. #9· Wizards of the Coast

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

    Card named in this ruling

  17. #17· Wizards of the Coast

    If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Yedora, Grave Gardener
+Hauntwoods Shrieker
+Ashnod's Altar
#1

Yedora, Grave Gardener + Hauntwoods Shrieker + Ashnod's Altar

Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
  1. 1Activate Ashnod's Altar by sacrificing another nontoken creature you control, adding {C}{C}.
  2. 2When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face-down as a Forest land.
  3. 3Activate the creature by tapping it, adding {G}.
  4. 4Activate Hauntwoods Shrieker by paying {1}{G}, turning the creature face-up.
  5. 5Repeat.
Yedora, Grave Gardener
+Hauntwoods Shrieker
+Phyrexian Altar
#2

Yedora, Grave Gardener + Hauntwoods Shrieker + Phyrexian Altar

Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
  1. 1Activate Phyrexian Altar by sacrificing another nontoken creature you control, adding {1}.
  2. 2When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face-down as a Forest land.
  3. 3Activate the creature by tapping it, adding {G}.
  4. 4Activate Hauntwoods Shrieker by paying {1}{G}, turning the creature face-up.
  5. 5Repeat.
Yedora, Grave Gardener
+Hauntwoods Shrieker
+Thermopod
#3

Yedora, Grave Gardener + Hauntwoods Shrieker + Thermopod

Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
  1. 1Activate Thermopod's second ability by sacrificing itself, adding {R}.
  2. 2When Thermopod dies, Yedora triggers, returning Thermopod from your graveyard to the battlefield face-down as a Forest land.
  3. 3Activate Thermopod by tapping it, adding {G}.
  4. 4Activate Hauntwoods Shrieker by paying {1}{G}, turning Thermopod face-up.
  5. 5Repeat.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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