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Rules guide · Legendary Land // Legendary Land

Havengul Laboratory // Havengul MysteryHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Universes Within· March 3, 2022
Carte Magic Havengul Laboratory // Havengul Mystery

Havengul Laboratory // Havengul Mystery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C}. {4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory. When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. {T}, Pay 1 life: Add {B}.

Complete guide

Havengul Laboratory is a double-faced legendary land that rewards you for following the trail of clues. By investigating and solving mysteries, you can eventually transform it into Havengul Mystery to resurrect a fallen ally. This card offers both utility and recursion for decks that can generate and sacrifice tokens quickly.

What It Does

On its front face, Havengul Laboratory provides colorless mana and an activated ability to Investigate for four mana. Its most important feature is a triggered ability that checks at the beginning of your end step if you sacrificed three or more Clues during that turn. If you met that requirement, the land transforms into its back face, Havengul Mystery.

How It Resolves Step by Step

First, you must sacrifice three Clues during your turn, usually by paying two mana per Clue to draw cards. At the start of your end step, Havengul Laboratory's ability triggers and transforms the land. Once it becomes Havengul Mystery, a new triggered ability goes on the stack allowing you to return a creature card from your graveyard to the battlefield. This creature is now linked to the land; if the creature leaves the battlefield for any reason, the land transforms back into Havengul Laboratory.

Common Mistakes

A common error is forgetting that the 'three Clues' requirement counts all Clues sacrificed during the turn, not just those created by the Laboratory itself. Additionally, remember that the land only transforms back if the specific creature it returned leaves the battlefield. If Havengul Mystery is destroyed while the creature is still out, the link is broken.

When to Play It

Havengul Laboratory is best in slower, grindy decks that value card draw and graveyard recursion. Because it provides colorless mana on the front and black mana on the back, ensure your mana base can handle the lack of colored mana early in the game.

Interaction examples

Solving the Mystery

If you have three Clue tokens and six mana, you can sacrifice all three to draw three cards. During your end step, Havengul Laboratory will detect these sacrifices and transform into Havengul Mystery, allowing you to reanimate a creature.

Mana Management

Early in the game, Havengul Laboratory only produces colorless mana. Use stable sources like Command Tower or Exotic Orchard to ensure you have the colored mana needed to activate the Laboratory's Investigate ability or to pay for the Clues.

The End of the Investigation

When Havengul Mystery returns a creature to the battlefield, the land gains a 'link' to it. If your opponent uses a removal spell to exile or destroy that specific creature, the land immediately transforms back into Havengul Laboratory, ready to start the investigation process all over again.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Havengul Laboratory // Havengul Mystery

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Popular combos

Real combos played by the community, sorted by popularity.

Sophina, Spearsage Deserter
+Havengul Laboratory // Havengul Mystery
+Wormfang Manta
+Torpor Orb
#1

Sophina, Spearsage Deserter + Havengul Laboratory // Havengul Mystery + Wormfang Manta + Torpor Orb

Infinite turnsLock
  1. 1Declare Sophina and two other nontoken creatures as attackers.
  2. 2Sophina triggers, creating three Clue artifact tokens.
  3. 3Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  4. 4Wormfang Manta leaves the battlefield, causing you to take an extra turn after this one.
  5. 5If Wormfang Manta was put onto the battlefield by Havengul Mystery, Havengul Mystery triggers, transforming itself.
  6. 6Activate the Clue tokens by paying {6}, tapping and sacrificing them, causing you to draw three cards.
  7. 7At the beginning of your end step, Havengul Laboratory triggers, transforming itself.
  8. 8Havengul Mystery triggers, returning Wormfang Manta from your graveyard to the battlefield.
Sophina, Spearsage Deserter
+Havengul Laboratory // Havengul Mystery
+Wormfang Manta
+Hushbringer
#2

Sophina, Spearsage Deserter + Havengul Laboratory // Havengul Mystery + Wormfang Manta + Hushbringer

Infinite turnsLock
  1. 1Declare Sophina and two other nontoken creatures as attackers.
  2. 2Sophina triggers, creating three Clue artifact tokens.
  3. 3Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  4. 4Wormfang Manta leaves the battlefield, causing you to take an extra turn after this one.
  5. 5If Wormfang Manta was put onto the battlefield by Havengul Mystery, Havengul Mystery triggers, transforming itself.
  6. 6Activate the Clue tokens by paying {6}, tapping and sacrificing them, causing you to draw three cards.
  7. 7At the beginning of your end step, Havengul Laboratory triggers, transforming itself.
  8. 8Havengul Mystery triggers, returning Wormfang Manta from your graveyard to the battlefield.
Sophina, Spearsage Deserter
+Havengul Laboratory // Havengul Mystery
+Wormfang Manta
+Hushwing Gryff
#3

Sophina, Spearsage Deserter + Havengul Laboratory // Havengul Mystery + Wormfang Manta + Hushwing Gryff

Infinite turnsLock
  1. 1Declare Sophina and two other nontoken creatures as attackers.
  2. 2Sophina triggers, creating three Clue artifact tokens.
  3. 3Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  4. 4Wormfang Manta leaves the battlefield, causing you to take an extra turn after this one.
  5. 5If Wormfang Manta was put onto the battlefield by Havengul Mystery, Havengul Mystery triggers, transforming itself.
  6. 6Activate the Clue tokens by paying {6}, tapping and sacrificing them, causing you to draw three cards.
  7. 7At the beginning of your end step, Havengul Laboratory triggers, transforming itself.
  8. 8Havengul Mystery triggers, returning Wormfang Manta from your graveyard to the battlefield.
Sophina, Spearsage Deserter
+Havengul Laboratory // Havengul Mystery
+Wormfang Manta
+Tocatli Honor Guard
#4

Sophina, Spearsage Deserter + Havengul Laboratory // Havengul Mystery + Wormfang Manta + Tocatli Honor Guard

Infinite turnsLock
  1. 1Declare Sophina and two other nontoken creatures as attackers.
  2. 2Sophina triggers, creating three Clue artifact tokens.
  3. 3Activate Ashnod's Altar by sacrificing Wormfang Manta, adding {C}{C}.
  4. 4Wormfang Manta leaves the battlefield, causing you to take an extra turn after this one.
  5. 5If Wormfang Manta was put onto the battlefield by Havengul Mystery, Havengul Mystery triggers, transforming itself.
  6. 6Activate the Clue tokens by paying {6}, tapping and sacrificing them, causing you to draw three cards.
  7. 7At the beginning of your end step, Havengul Laboratory triggers, transforming itself.
  8. 8Havengul Mystery triggers, returning Wormfang Manta from your graveyard to the battlefield.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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