Ashroot Animist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
How it works : Ashroot Animist
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.
No other card is named in this ruling.
02
Legal formats
standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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Meta decks with Ashroot Animist
No archived Top 8 deck with this card yet.




