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Rules guide · Legendary Creature

Asmodeus the ArchfiendHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Asmodeus the Archfiend

Asmodeus the Archfiend is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

Complete guide

Meet Asmodeus the Archfiend, a powerful Devil God that changes how you interact with your library. By replacing your draws with face-down exiling, Asmodeus offers a high-stakes contract for massive card advantage and potential life loss. Mastering this card requires careful management of your resources and timing.

Understanding the Binding Contract

As long as Asmodeus the Archfiend is on the battlefield, the 'Binding Contract' ability is active. This is a replacement effect that changes every instance of 'draw a card' into 'exile the top card of your library face down.' Because you are no longer technically drawing cards, you are immune to losing the game via an empty library, but you also cannot access those cards through normal means until you pay the price.

The Step-by-Step Resolution

To get your cards, you must first use the three black mana ability to 'draw' seven cards, which actually exiles seven cards face down due to the replacement effect. Next, you activate the single black mana ability. As this resolves, every card currently exiled by this specific Asmodeus object is moved to your hand, and you lose one life for each card returned this way. Remember, if Asmodeus leaves the battlefield, those face-down cards are stuck in exile forever.

Common Mistakes and Rulings

A common error is trying to look at the exiled cards before paying the life. Official rulings state that since no player is given permission to look at them, they remain a mystery until they hit your hand. Additionally, if Asmodeus is destroyed and you cast a new one, that new Asmodeus is a 'different object' and cannot retrieve cards exiled by the first one.

When to Play Asmodeus

Asmodeus is best played when you have a surplus of black mana and a healthy life total. It excels in decks that can protect it or benefit from high devotion to black, as its mana cost is heavy. Use it to refill your hand instantly, but be wary of instant-speed removal that could leave your library's best cards stranded in exile.

Interaction examples

Fueling Devotion

With Asmodeus on the board, your devotion to black increases by three. When you play Gray Merchant of Asphodel, those three black mana symbols help ensure the life drain is significant enough to offset the life you will eventually lose to Asmodeus's contract.

Exile vs. Graveyard Interactions

If you have Syr Konrad, the Grim on the battlefield, be aware that Asmodeus's replacement effect bypasses the graveyard entirely. When you would 'draw' a creature card, Asmodeus exiles it instead; because the card never enters the graveyard, Syr Konrad's ability will not trigger from the draw replacement.

Massive Hand Refill

You activate Asmodeus's first ability for three black mana. Instead of drawing, you exile seven cards face down. You then spend one black mana to activate the second ability. All seven cards move to your hand at once, and you lose 7 life. You now have a massive hand advantage ready for your next play.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Asmodeus the Archfiend

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a card is exiled face-down and no player has been given permission to look at it, no player is allowed to look at it as long as it remains exiled face-down.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your library is empty, no cards will be exiled but you won't lose the game due to drawing from an empty library.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Asmodeus the Archfiend leaves the battlefield before you activate its last ability, any cards exiled by its replacement effect remain exiled face down for the rest of the game. If you somehow return the same Asmodeus the Archfiend card to the battlefield, it will be a different object with no connection to those face-down cards.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Asmodeus the Archfiend
+Necrotic Ooze
+Skirge Familiar
#1

Asmodeus the Archfiend + Necrotic Ooze + Skirge Familiar

Infinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggers
  1. 1Activate Necrotic Ooze using Asmodeus' first ability by paying {B}{B}{B}, causing you to draw seven cards.
  2. 2If Skirge Familiar is in your graveyard, activate Necrotic Ooze using Skirge Familiar's ability by discarding a card, adding {B}.
  3. 3Otherwise, activate Skirge Familiar by discarding a card, adding {B}.
  4. 4Repeat step 2 or 3 two additional times.
  5. 5Repeat from step 1.
Asmodeus the Archfiend
+Necrotic Ooze
+K'rrik, Son of Yawgmoth
+Sheoldred, the Apocalypse
#2

Asmodeus the Archfiend + Necrotic Ooze + K'rrik, Son of Yawgmoth + Sheoldred, the Apocalypse

Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
  1. 1Activate Necrotic Ooze using Asmodeus's first ability by paying {B/P}{B/P}{B/P}, causing you to draw seven cards.
  2. 2Sheoldred triggers seven times, causing you to gain 14 life.
  3. 3Repeat.
Koh, the Face Stealer
+Asmodeus the Archfiend
+Skirge Familiar
#3

Koh, the Face Stealer + Asmodeus the Archfiend + Skirge Familiar

Infinite self-discard triggersInfinite draw triggersNear-infinite black manaNear-infinite card draw
  1. 1Activate Koh by paying 1 life, causing it to gain Asmodeus's activated and triggered abilities.
  2. 2Activate Koh by paying {B}{B}{B}, causing you to draw seven cards.
  3. 3Activate Skirge Familiar three times by discarding three cards, adding {B}{B}{B}.
  4. 4Repeat from step 2.
Asmodeus the Archfiend
+Quicksilver Elemental
+Skirge Familiar
#4

Asmodeus the Archfiend + Quicksilver Elemental + Skirge Familiar

Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite black mana
  1. 1Activate Quicksilver Elemental by paying {U}, causing it to gain Asmodeus's activated abilities until end of turn.
  2. 2Remove Asmodeus from the battlefield.
  3. 3Activate Quicksilver Elemental using Asmodeus's first ability by paying {B}{B}{B}, causing you to draw seven cards.
  4. 4Activate Skirge Familiar three times by discarding three cards, adding {B}{B}{B}.
  5. 5Repeat from step 3.
Asmodeus the Archfiend
+Necrotic Ooze
+K'rrik, Son of Yawgmoth
+Starving Revenant
#5

Asmodeus the Archfiend + Necrotic Ooze + K'rrik, Son of Yawgmoth + Starving Revenant

Infinite card drawNear-infinite lifelossNear-infinite lifegain triggersInfinite draw triggers
  1. 1Activate Necrotic Ooze using Asmodeus's first ability by paying {B/P}{B/P}{B/P}, causing you to draw seven cards.
  2. 2Starving Revenant triggers seven times, causing you to gain 7 life and target opponent to lose 7 life.
  3. 3Repeat.
Asmodeus the Archfiend
+Necrotic Ooze
+Mind Over Matter
#6

Asmodeus the Archfiend + Necrotic Ooze + Mind Over Matter

Infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate a permanent by tapping it, adding at least {B}.
  2. 2Activate Necrotic Ooze using Asmodeus' first ability by paying {B}{B}{B}, causing you to draw seven cards.
  3. 3Activate Mind Over Matter by discarding a card, untapping the permanent tapped in step 1.
  4. 4Activate a permanent by tapping it, adding at least {B}.
  5. 5Repeat until you have at least {B}{B}{B} available.
  6. 6Repeat from step 2.
Asmodeus the Archfiend
+Patchwork Crawler
+Skirge Familiar
#7

Asmodeus the Archfiend + Patchwork Crawler + Skirge Familiar

Infinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggers
  1. 1Activate Patchwork Crawler using Asmodeus' first ability by paying {B}{B}{B}, causing you to draw seven cards.
  2. 2If Skirge Familiar is in your graveyard, activate Patchwork Crawler using Skirge Familiar's ability by discarding a card, adding {B}.
  3. 3Otherwise, activate Skirge Familiar by discarding a card, adding {B}.
  4. 4Repeat step 2 or 3 two additional times.
  5. 5Repeat from step 1..
Asmodeus the Archfiend
+Quicksilver Elemental
+Mind Over Matter
#8

Asmodeus the Archfiend + Quicksilver Elemental + Mind Over Matter

Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite card draw
  1. 1Activate a permanent by tapping it, adding at least {B}.
  2. 2Activate Quicksilver Elemental by paying {U}, causing it to gain Asmodeus's activated abilities until end of turn.
  3. 3Remove Asmodeus from the battlefield.
  4. 4Activate Quicksilver Elemental using Asmodeus's first ability by paying {B}{B}{B}, causing you to draw seven cards.
  5. 5Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent.
  6. 6Activate a permanent by tapping it, adding at least {B}.
  7. 7Repeat from step 5 two additional times.
  8. 8Repeat from step 4.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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