Astral Drift is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling(
, Discard this card: Draw a card.)
How it works : Astral Drift
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
No other card is named in this ruling.
- #3· Wizards of the Coast
Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
Legal formats
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Meta decks with Astral Drift
No archived Top 8 deck with this card yet.




