Astral Dragon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
How it works : Astral Dragon
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Except for power, toughness, types, and the flying ability, the token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
Card named in this ruling
- #2· Wizards of the Coast
If the copied permanent has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the copied permanent is a token, the new token that's created copies the original characteristics of that token, with the exceptions noted above.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the exceptions noted above.
Card named in this ruling
- #5· Wizards of the Coast
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you target an Aura with Astral Dragon's ability, no tokens will be created.
No other card is named in this ruling.
- #7· Wizards of the Coast
Since the tokens are creatures, they can't attack or
until your next turn if they don't have haste.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Astral Dragon + Cursed Mirror
- 1Cast Astral Dragon by paying
.
- 2Astral Dragon enters the battlefield, creating two token copies of Cursed Mirror that are 3/3 Dragons in addition to their other types.
- 3Choose to have the Cursed Mirror tokens enter the battlefield as copies of Astral Dragon.
- 4The Cursed Mirror tokens enter the battlefield, triggering their abilities.
- 5Resolve the first Cursed Mirror trigger, creating two token copies of any applicable permanent that are 3/3 Dragons in addition to their other colors and types.
- 6Resolve the second Cursed Mirror trigger, creating two token copies of the nontoken Cursed Mirror that are 3/3 Dragons in addition to their other types.
- 7Repeat from step 3.
Miirym, Sentinel Wyrm + Astral Dragon + Parallel Lives
- 1Cast Astral Dragon by paying
.
- 2Astral Dragon enters the battlefield, triggering itself and Miirym.
- 3Resolve the Astral Dragon trigger, creating four token copies of Parallel Lives that are 3/3 Dragons in addition to their other types.
- 4Resolve the Miirym trigger, creating a total of 32 Astral Dragon tokens.
- 5The Astral Dragon tokens enter the battlefield, creating an extremely large number of Parallel Lives tokens that are 3/3 Dragons in addition to their other types.
Astral Dragon + Machine God's Effigy
- 1Cast Astral Dragon by paying
.
- 2Astral Dragon enters the battlefield, targeting Machine God's Effigy.
- 3Use Machine God's Effigy's ability to have both tokens instead enter as noncreature artifact token copies of Astral Dragon with "
: Add
".
- 4Both Astral Dragon copies trigger.
- 5Repeat from step 2 any number of times, creating an additional Astral Dragon trigger on the stack each loop.
- 6Once you have infinite Astral Dragon triggers, resolve them all, creating infinite copies of all noncreature permanents that are 3/3 Dragon creatures in addition to their other types.
- 7You may also target Machine God's Effigy any number of times to create infinite noncreature artifact copies of all creatures.
Miirym, Sentinel Wyrm + Astral Dragon + Doubling Season
- 1Cast Astral Dragon by paying
.
- 2Astral Dragon enters the battlefield, triggering itself and Miirym.
- 3Resolve the Astral Dragon trigger, creating four token copies of Doubling Season that are 3/3 Dragons in addition to their other types.
- 4Resolve the Miirym trigger, creating a total of 32 Astral Dragon tokens.
- 5The Astral Dragon tokens enter the battlefield, creating an extremely large number of Doubling Season tokens that are 3/3 Dragons in addition to their other types.
Astral Dragon + Reflections of Littjara + Parallel Lives
- 1Cast Astral Dragon by paying
- 2Reflections of Littjara triggers, copying the Astral Dragon spell.
- 3Resolve the copy of the Astral Dragon spell, putting one token copy of Astral Dragon onto the battlefield (note this is not "created" so it is not doubled).
- 4When the Astral Dragon token enters the battlefield, it triggers itself, creating four token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types.
- 5Resolve the original Astral Dragon spell from step 1.
- 6When Astral Dragon enters the battlefield, it triggers, creating 64 token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types.
Astral Dragon + Reflections of Littjara + Doubling Season
- 1Cast Astral Dragon by paying
- 2Reflections of Littjara triggers, copying the Astral Dragon spell.
- 3Resolve the copy of the Astral Dragon spell, putting one token copy of Astral Dragon onto the battlefield (note this is not "created" so it is not doubled).
- 4When the Astral Dragon token enters the battlefield, it triggers itself, creating four token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types.
- 5Resolve the original Astral Dragon spell from step 1.
- 6When Astral Dragon enters the battlefield, it triggers, creating 64 token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types.
Astral Dragon + Necromancy + Clever Impersonator
- 1Cast Necromancy by paying
.
- 2When Necromancy enters the battlefield, it triggers, returning Astral Dragon from your graveyard to the battlefield, and then attaching Necromancy to Astral Dragon.
- 3When Astral Dragon enters the battlefield, it triggers, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types.
- 4When the Necromancy tokens enter the battlefield, they trigger, with at least one trigger targeting Clever Impersonator.
- 5Resolve the first Necromancy trigger, returning Clever Impersonator from your graveyard to the battlefield as a copy of Astral Dragon, and not attaching Necromancy to Clever Impersonator due to Necromancy being a creature.
- 6The Necromancy Aura creature token is put into your graveyard as a state-based action due to being an Aura that is unattached.
- 7The Necromancy token leaves-the-battlefield ability triggers, as well as Clever Impersonator's enters-the-battlefield ability.
- 8Resolve the Necromancy trigger, causing you to sacrifce Clever Impersonator.
Miirym, Sentinel Wyrm + Astral Dragon + Primal Vigor
- 1Cast Astral Dragon by paying
.
- 2Astral Dragon enters the battlefield, triggering itself and Miirym.
- 3Resolve the Astral Dragon trigger, creating four token copies of Primal Vigor that are 3/3 Dragons in addition to their other types.
- 4Resolve the Miirym trigger, creating a total of 32 Astral Dragon tokens.
- 5The Astral Dragon tokens enter the battlefield, creating an extremely large number of Primal Vigor tokens that are 3/3 Dragons in addition to their other types.
Related cards and tokens
Legal formats
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Meta decks with Astral Dragon
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