Machine God's Effigy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has ": Add
." (It's not a creature.)
: Add
.
How it works : Machine God's Effigy
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The ability of Machine God’s Effigy doesn’t target the creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
Except for its types and non-artifact subtypes, Machine God’s Effigy copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below), and it will have “
:Add
.” It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, and so on.
No other card is named in this ruling.
- #3· Wizards of the Coast
Machine God’s Effigy will not copy any types (such as creature or enchantment) or non-artifact subtypes (such as Phyrexian or Elf) that creature had, but it will copy any supertypes, such as legendary, and artifact subtypes (such as Treasure or Vehicle). It also has the same name, so if you copy a legendary creature you control, you will need to choose one of them to put in your graveyard due to the legend rule.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Machine God’s Effigy copies a planeswalker that became a creature due to an effect, Machine God’s Effigy will have that planeswalker’s loyalty abilities but its only card type is artifact (it will still be legendary in most cases). Because it isn’t a planeswalker itself, it won’t enter the battlefield with any loyalty counters, but it also won’t die because due to not having any. Similarly, it can’t be attacked and damage can’t be dealt to it. You may activate only one loyalty ability of that permanent per turn. If it later becomes a creature and damage is dealt to it, that damage won’t remove any loyalty counters.
No other card is named in this ruling.
- #5· Wizards of the Coast
If Machine God’s Effigy copies a Saga that has become a creature due to an effect, it will have that Saga’s chapter abilities, but it won’t get a lore counter every turn because it isn’t itself a Saga since its only card type is artifact. Unless it has the read ahead ability found on some Saga cards in the Dominaria United set, it also won’t enter the battlefield with any counters. If you do find a way to put lore counters on it, the appropriate ability or abilities will trigger. It will not be sacrificed after it has lore counters equal to its final chapter number.
No other card is named in this ruling.
- #6· Wizards of the Coast
If Machine God’s Effigy copies a land with a basic land type that has become a creature due to an effect, it will not have any mana abilities that land had due to its land types (it will have the one it gives itself, though). For example, if a basic Forest became a creature due to some effect, and Machine God’s Effigy entered the battlefield as a copy of it, it would be a basic artifact named Forest and have “
: Add
,” but not the intrinsic ability “
: Add
.”
No other card is named in this ruling.
- #7· Wizards of the Coast
If the copied creature has
in its mana cost, X is 0.
No other card is named in this ruling.
- #8· Wizards of the Coast
If the chosen creature is copying something else, then Machine God’s Effigy enters the battlefield as whatever the chosen creature is copying (with the listed exceptions).
No other card is named in this ruling.
- #9· Wizards of the Coast
If the chosen creature is a token, Machine God’s Effigy copies the original characteristics of that token as stated by the effect that created the token, plus the listed exceptions. Machine God’s Effigy is not a token, even when copying one.
No other card is named in this ruling.
- #10· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when Machine God’s Effigy enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work. Note that some of these effects may function correctly only if it is a creature, and will not do anything productive since the copy is an artifact, not a creature.
No other card is named in this ruling.
- #11· Wizards of the Coast
If Machine God’s Effigy somehow enters the battlefield at the same time as another creature, it can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Machine God's Effigy + Devoted Druid
- 1Activate Machine God's Effigy by tapping it, adding
or
.
- 2Activate Machine God's Effigy by putting a -1/-1 counter on it, untapping it.
- 3Repeat.
Astral Dragon + Machine God's Effigy
- 1Cast Astral Dragon by paying
.
- 2Astral Dragon enters the battlefield, targeting Machine God's Effigy.
- 3Use Machine God's Effigy's ability to have both tokens instead enter as noncreature artifact token copies of Astral Dragon with "
: Add
".
- 4Both Astral Dragon copies trigger.
- 5Repeat from step 2 any number of times, creating an additional Astral Dragon trigger on the stack each loop.
- 6Once you have infinite Astral Dragon triggers, resolve them all, creating infinite copies of all noncreature permanents that are 3/3 Dragon creatures in addition to their other types.
- 7You may also target Machine God's Effigy any number of times to create infinite noncreature artifact copies of all creatures.
Sharuum the Hegemon + Machine God's Effigy
- 1Cast Machine God's Effigy by paying
, choosing to have it enter the battlefield as a copy of Sharuum.
- 2Put Sharuum into your graveyard due to the legend rule.
- 3Machine God's Effigy's enters-the-battlefield ability triggers, returning Sharuum from your graveyard to the battlefield.
- 4Put Sharuum into your graveyard due to the legend rule.
- 5Sharuum's enters-the-battlefield ability triggers, returning itself from your graveyard to the battlefield.
- 6Repeat from step 4.
Felidar Guardian + Machine God's Effigy
- 1Cast Machine God's Effigy by paying
.
- 2Choose to have Machine God's Effigy enter the battlefield as a copy of Felidar Guardian, except it's an artifact.
- 3When Machine God's Effigy enters the battlefield, it triggers, blinking Felidar Guardian.
- 4When Felidar Guardian enters the battlefield, it triggers.
- 5Holding priority, activate Machine God's Effigy by tapping it, adding
.
- 6Resolve the Felidar Guardian trigger, blinking Machine God's Effigy.
- 7Repeat from step 2.
Kinnan, Bonder Prodigy + Machine God's Effigy + Horseshoe Crab
- 1Activate Machine God's Effigy by tapping it, adding
.
- 2Kinnan triggers, adding
.
- 3Activate Machine God's Effigy by paying
, untapping it.
- 4Repeat.
Machine God's Effigy + Nyxbloom Ancient + Horseshoe Crab
- 1Activate Machine God's Effigy by tapping it, adding
.
- 2Activate Machine God's Effigy by paying
, untapping it.
- 3Repeat.
Mirror-Mad Phantasm + Machine God's Effigy
- 1Cast Machine God's Effigy by paying
. Choose to have it enter the battlefield as a copy of Mirror-Mad Phantasm, except it is an artifact and not a creature.
- 2Activate Machine God's Effigy by tapping it, adding
.
- 3Activate Machine God's Effigy by paying
, shuffling it into your library and then milling your entire library due to there not being a card named Mirror-Mad Phantasm in it.
Kinnan, Bonder Prodigy + Machine God's Effigy + Simic Ragworm
- 1Activate Machine God's Effigy by tapping it, adding
.
- 2Kinnan triggers, adding
.
- 3Activate Machine God's Effigy by paying
, untapping it.
- 4Repeat.
Legal formats
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Meta decks with Machine God's Effigy
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