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Rules guide · Instant

MachinateHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Darksteel· February 6, 2004
Carte Magic Machinate

Machinate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Complete guide

Machinate is a powerful blue instant that rewards players for building a specialized board state full of artifacts. It provides efficient card selection by letting you dig deep into your library based on your current inventions.

How Machinate Operates

When Machinate resolves, you count the number of artifacts you control to determine the value of X. You then look at that many cards from the top of your library. From that group, you choose exactly one card to put into your hand, and all remaining cards are placed on the bottom of your library in the order of your choice.

Step-by-Step Resolution

First, cast Machinate by paying one generic and two blue mana. Upon resolution, check your battlefield for artifacts; if you control zero artifacts, X is zero and you simply look at no cards. If you control artifacts, look at the top X cards, select your favorite, and move it to your hand. Finally, the rest go to the bottom of the deck.

Common Mistakes

Players often forget that the value of X is determined only when the spell resolves, not when it is cast. If an opponent destroys your artifacts in response to Machinate, you will look at fewer cards. Additionally, this is card selection, not card draw, so effects that trigger on drawing a card will not activate.

Optimal Timing

Since Machinate is an instant, it is best used at the end of your opponent's turn. This allows you to keep your mana open for reactive plays before finding the perfect piece for your next turn.

Interaction examples

Searching for Protection

If you control three artifacts and resolve Machinate, you look at the top three cards. If one is a Counterspell, you can add it to your hand to protect your board during the upcoming turn.

Interaction with Opponent Responses

If you cast Machinate and your opponent responds with Arcane Denial to counter it, Machinate is moved to the graveyard and you do not get to look at any cards or put anything into your hand.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Machinate

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Approach of the Second Sun
+Machinate
#1

Approach of the Second Sun + Machinate

Win the game
  1. 1Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
  2. 2Cast Machinate by paying {1}{U}{U}, looking at the top seven cards of your library, putting Approach of the Second Sun into your hand and the rest on the bottom of your library.
  3. 3Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
03

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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Meta decks with Machinate

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