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Rules guide · Enchantment

Awaken the AncientHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2014· July 19, 2013
Carte Magic Awaken the Ancient

Awaken the Ancient is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

How it works : Awaken the Ancient

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Awaken the Ancient can enchant any land with the subtype Mountain, not just one named Mountain.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The enchanted Mountain retains any other types or subtypes it may have. You can still tap it to add {R}. It can be affected by anything that affects either a land or a creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    This doesn't count as a creature entering the battlefield. The Mountain was already on the battlefield; it only changed types.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the enchanted Mountain stops being a Mountain for any reason, Awaken the Ancient will be put into its owner's graveyard as a state-based action.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Copies of the enchanted Mountain won't be 7/7 red Giant creatures with haste. For example, if Awaken the Ancient is enchanting a basic Mountain, a copy of that creature would just be a basic Mountain.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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