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Rules guide · Plane

Bad Wolf BayHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Doctor Who· October 13, 2023
Carte Magic Bad Wolf Bay

Bad Wolf Bay is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter from exile this turn. Then planeswalk.

Complete guide

Bad Wolf Bay is a Plane card from the Doctor Who Planechase sets that captures the bittersweet moments of departure and return. This location manipulates the presence of creatures on the battlefield and can even lock down the fabric of reality itself. Understanding its timing is crucial for maximizing your tactical advantage during your turn's combat phase.

A Temporary Farewell

The primary ability of Bad Wolf Bay triggers at the beginning of your combat phase. You may choose to exile up to one target creature, effectively removing a potential blocker or protecting one of your own creatures from sorcery-speed removal. This creature stays in the exile zone until the beginning of the next end step, meaning it misses the entire combat and main phase 2.

When Chaos Ensues

The chaos ability creates a restrictive replacement effect for the rest of the turn: cards cannot enter the battlefield from exile. This is particularly impactful because it prevents creatures exiled by the first ability from returning if the chaos ability triggers in the same turn. Furthermore, as soon as the chaos ability finishes resolving, you must immediately planeswalk to a new location.

Timing and Transitions

A common mistake is forgetting the order of the chaos ability. First, the 'no entering from exile' restriction is established, and then you move to a new plane. If a creature was exiled earlier that turn by the first ability, it will attempt to return at the next end step, but the chaos restriction will prevent it from doing so if that restriction is still active. However, the chaos effect specifically says 'this turn', so usually the creature will remain in exile indefinitely if it misses its specific return window.

Interaction examples

Safe Passage to the End Step

With Bad Wolf Bay active, you enter your combat phase. You use the triggered ability to exile a creature you control. You then use Sol Ring and Command Tower to pay for mana to roll the planar die. You do not roll a chaos symbol. At the beginning of your end step, the creature returns to the battlefield safely.

Trapped in the Void

During your beginning of combat, you exile an opponent's creature using Bad Wolf Bay. During your second main phase, you roll the planar die and chaos ensues. The ability resolves, stating cards cannot enter from exile this turn, and you planeswalk to a new plane. When the end step begins, the exiled creature tries to return, but the chaos effect from earlier in the turn prevents it. The creature stays in exile.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Bad Wolf Bay

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You planeswalk immediately as the chaos ability resolves.

    No other card is named in this ruling.

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