Bard's Company is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
How it works : Bard's Company
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you use the first ability of Bard's Company to cast it as though it had flash, you must control a Human only as you begin the casting process and put Bard's Company on the stack. Losing control of that Human while you're casting Bard's Company (perhaps because of sacrificing it to activate a mana ability) or in response to Bard's Company won't affect Bard's Company on the stack.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once a spell or ability that causes you to recruit begins to resolve, no player may take any other actions until it's done. Any responses made to the spell or ability must be made before you draw, discard, and potentially create a token.
No other card is named in this ruling.
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Meta decks with Bard's Company
No archived Top 8 deck with this card yet.




