Bearer of Glory is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
During your turn, this creature has first strike.: Creatures you control get +1/+1 until end of turn.
Complete guide
Bearer of Glory is a versatile Human Soldier that provides both offensive presence and a powerful late-game mana sink for your team. This white creature excels during your own turn, making it a reliable combatant and a source of repeated power boosts.
Dual-Purpose Utility
Bearer of Glory functions differently depending on whose turn it is. On your turn, it inherently possesses first strike, allowing it to deal combat damage before creatures without first strike or double strike. Its activated ability costs five mana and provides a +1/+1 buff to your entire board until the end of the current turn.
Resolution Breakdown
The first strike ability is a static effect that is automatically active as long as it is your turn. The activated ability requires four generic and one white mana. Once activated, it goes on the stack and, upon resolving, grants every creature you currently control +1/+1. This includes Bearer of Glory itself and any creatures that entered the battlefield before the ability resolved.
Strategic Timing
Timing is crucial for the activated ability. Since it affects all creatures you control, you should typically activate it after you have declared attackers but before blockers are chosen, or during the declare blockers step to save a creature from lethal damage. Note that creatures that enter the battlefield after the ability resolves will not receive the bonus.
Common Pitfalls
A common mistake is forgetting that first strike only applies during your turn; on your opponent's turn, Bearer of Glory will trade or take damage simultaneously with other creatures. Additionally, remember that the +1/+1 bonus is not a counter, so it will wear off during the cleanup step of the turn it was activated.
Interaction examples
If you control both cards and activate Bearer of Glory's ability, Esper Sentinel becomes a 2/2. This increases the tax your opponent must pay to prevent you from drawing a card when they cast their first noncreature spell, making your board state significantly more difficult to interact with.
Ornithopter of Paradise can be tapped to add the white mana needed for Bearer of Glory's activated ability. Because the ability targets 'creatures you control', both the Bearer and the Ornithopter will receive +1/+1, turning your mana producer into a 1/3 flying attacker or blocker for the rest of the turn.
During your combat phase, Bearer of Glory has first strike. If it is blocked by a 2/2 creature without first strike, Bearer of Glory deals 2 damage first, destroying the blocker before it can deal any damage back, allowing your Soldier to survive the encounter unscathed.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Bearer of Glory
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Bearer of Glory
No archived Top 8 deck with this card yet.



Esper Sentinel
Ornithopter of Paradise