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Bearer of the HeavensHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Journey into Nyx· May 2, 2014
Carte Magic Bearer of the Heavens

Bearer of the Heavens is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature dies, destroy all permanents at the beginning of the next end step.

Complete guide

Bearer of the Heavens is a massive Giant that literally holds the world on its shoulders, promising a total restart if it ever falls. This high-cost red creature acts as a terrifying deterrent, ensuring that if it leaves the battlefield, everything else goes with it. It represents one of the most powerful 'board wipes' in Magic, though its effect comes with a slight delay.

What It Does

Bearer of the Heavens has a triggered ability that creates a delayed trigger when it dies. Unlike typical destruction effects that happen immediately, this Giant waits until the next end step to destroy all permanents on the battlefield. This includes lands, creatures, artifacts, enchantments, and planeswalkers, regardless of who controls them.

Step-by-Step Resolution

When Bearer of the Heavens is put into a graveyard from the battlefield, its ability triggers and is put on the stack. Once that ability resolves, nothing happens immediately, but a 'delayed trigger' is created for the next end step. At the start of that end step, the delayed trigger goes on the stack. When it finally resolves, every permanent currently on the battlefield is destroyed. Notably, this includes any permanents that entered the battlefield after the Giant died but before the end step began.

Common Mistakes

A frequent error involves the timing of the destruction. If Bearer of the Heavens dies during an actual end step, the 'next end step' isn't the current one—it is the end step of the following turn. Additionally, remember that 'destroy' effects do not affect permanents with Indestructible; those will remain on the battlefield while everything else is wiped away.

When to Play It

This card is best used as a political tool in multiplayer games or as a finisher in decks that can protect their own permanents with Indestructible or Phase-out effects. Because it destroys lands, it is often a 'game reset' that leaves the player with the most immediate follow-up in a winning position.

Interaction examples

The Delayed Collapse

If your opponent casts Meteor Golem and uses its ability to destroy your Bearer of the Heavens during their main phase, the Giant's ability triggers. You continue the turn, but as soon as the opponent moves to their end step, the delayed trigger resolves and destroys the Meteor Golem along with every other permanent on the board.

Tokens in the Crossfire

If Bearer of the Heavens dies while you have a Myr Battlesphere and its four Myr tokens out, all of them will be destroyed at the beginning of the next end step. Even if you manage to create more Myr tokens after the Giant dies but before the end step, those new tokens will also be destroyed when the delayed trigger resolves.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Bearer of the Heavens

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The effect of the ability will destroy all permanents on the battlefield as it resolves. It doesn't matter if those permanents were on the battlefield when Bearer of the Heavens died.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Bearer of the Heavens dies during an end step, the delayed triggered ability will trigger at the beginning of the next turn's end step.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Bearer of the Heavens
+Gift of Immortality
#1

Bearer of the Heavens + Gift of Immortality

Destroy all permanents each turnLockMass Land Denial
  1. 1Cause Bearer of the Heavens to die.
  2. 2Bearer of the Heavens dies, triggering itself and Gift of Immortality.
  3. 3Resolve Gift of Immortality's ability, returning Bearer of the Heavens from your graveyard to the battlefield and creating a delayed trigger.
  4. 4Resolve the Bearer of the Heavens ability, creating another delayed trigger.
  5. 5At the beginning of the next end step, both delayed triggered abilities go on the stack.
  6. 6Resolve Gift of Immortality's, returning it from your graveyard to the battlefield attached to Bearer of the Heavens.
  7. 7Resolve the Bearer of the Heavens ability, destroying all permanents.
  8. 8Repeat from step 2.
Bearer of the Heavens
+Worldgorger Dragon
#2

Bearer of the Heavens + Worldgorger Dragon

Mass Land DenialDestroy all permanents opponents control
  1. 1Kill Bearer of the Heavens.
  2. 2Cast Worldgorger Dragon by paying {3}{R}{R}{R}.
  3. 3When Worldgorger Dragon enters the battlefield, its first ability triggers, exiling all other permanents you control.
  4. 4At the beginning of your end step, Bearer of the Heaves triggers, destroying all permanents.
  5. 5When Worldgorger Dragon dies, its second ability triggers, returning all cards exiled with it to the battlefield under their owner's control.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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