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Rules guide · Enchantment

Beastmaster AscensionHow it works & interactions with other cards

By the ManaCount desk· 2 min read· New Capenna Commander· April 29, 2022
Carte Magic Beastmaster Ascension

Beastmaster Ascension is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Complete guide

Beastmaster Ascension is a powerful enchantment that rewards aggressive strategies by turning small creatures into massive threats. Once you have fueled this enchantment with enough combat experience, your entire army receives a permanent and overwhelming power boost. It is a staple for go-wide decks looking to finish the game quickly.

Building the Quest

Beastmaster Ascension tracks every time a creature you control attacks. For each creature you declare as an attacker during your combat phase, the first ability triggers individually. You can choose to put a quest counter on the enchantment for each of these triggers. Note that these triggers resolve before blockers are even declared, allowing you to build counters rapidly even if your creatures do not survive the combat.

The Ultimate Buff

The second ability is a static effect that checks how many quest counters are on Beastmaster Ascension. As soon as the seventh counter is placed, every creature you control immediately gets +5/+5. This effect does not use the stack and is active as long as the counter threshold is met. If a creature attacks and its trigger puts the seventh counter on the enchantment, that creature and all other attacking creatures will already have the +5/+5 bonus by the time they deal combat damage.

Common Mistakes

A common misconception is that you need to wait until the next turn to benefit from the power boost. Because the +5/+5 is a static ability, it applies the moment the seventh counter is placed, which usually happens during the Declare Attackers step. Also, remember that creatures 'put onto the battlefield attacking' (via certain effects) do not trigger Beastmaster Ascension because they were never declared as attackers.

When to Play It

You should play Beastmaster Ascension when you have a board presence of multiple creatures ready to strike. It is often best to hold it in your hand until you can attack with several creatures at once to surprise your opponent, potentially reaching all seven counters in a single combat phase.

Interaction examples

Trampling Through the Defense

If you have Beastmaster Ascension with seven counters, your small creatures gain +5/+5. With Garruk's Uprising on the battlefield, those creatures also gain trample. This combination ensures that the massive power boost from the Ascension is not simply blocked by a single 1/1 token, as the excess damage will carry over to your opponent.

Finding the Pieces

Sylvan Library allows you to dig deep into your deck during your draw step to find Beastmaster Ascension or the creatures needed to trigger it. Once you find the Ascension, the extra cards drawn from the Library can help you replenish your hand with low-cost creatures to quickly reach the seven-counter requirement.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Beastmaster Ascension

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you attack with multiple creatures, Beastmaster Ascension's first ability triggers multiple times.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Zombie Infestation
+Garruk's Uprising
+Garruk's Packleader
+Beastmaster Ascension
#1

Zombie Infestation + Garruk's Uprising + Garruk's Packleader + Beastmaster Ascension

Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite creature tokens
  1. 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
  2. 2When the Zombie enters the battlefield, Garruk's Uprising and Garruk's Packleader trigger, causing you to draw two cards.
  3. 3Repeat.
Zombie Infestation
+Kavu Lair
+Garruk's Packleader
+Beastmaster Ascension
#2

Zombie Infestation + Kavu Lair + Garruk's Packleader + Beastmaster Ascension

Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite creature tokens
  1. 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
  2. 2When the Zombie enters the battlefield, Kavu Lair and Garruk's Packleader trigger, causing you to draw two cards.
  3. 3Repeat.
Zombie Infestation
+Kavu Lair
+Garruk's Uprising
+Beastmaster Ascension
#3

Zombie Infestation + Kavu Lair + Garruk's Uprising + Beastmaster Ascension

Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite creature tokens
  1. 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
  2. 2When the Zombie enters the battlefield, Kavu Lair and Garruk's Uprising trigger, causing you to draw two cards.
  3. 3Repeat.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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Official source