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Bladehold War-WhipHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Phyrexia: All Will Be One· February 10, 2023
Carte Magic Bladehold War-Whip

Bladehold War-Whip is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}

How it works : Bladehold War-Whip

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The second ability affects other Equipment even if it isn't currently attached to a creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

    Card named in this ruling

  6. #6· Wizards of the Coast

    If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Oathkeeper, Takeno's Daisho
+Skirk Prospector
+Bladehold War-Whip
#1

Oathkeeper, Takeno's Daisho + Skirk Prospector + Bladehold War-Whip

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Skirk Prospector by sacrificing the Goblin Samurai, adding {R}.
  2. 2When the Goblin Samurai dies, Oathkeeper triggers, returning the Goblin Samurai from your graveyard to the battlefield.
  3. 3Activate Oathkeeper's equip ability by paying {1} due to Bladehold War-Whip, attaching it to the Goblin Samurai.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Bladehold War-Whip

No archived Top 8 deck with this card yet.

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Official source