← MTG Rules

Rules guide · Sorcery

Blazing VolleyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ikoria: Lair of Behemoths· April 24, 2020
Carte Magic Blazing Volley

Blazing Volley is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Blazing Volley deals 1 damage to each creature your opponents control.

Complete guide

Blazing Volley is a simple yet effective red sorcery that clears the way by dealing damage to your enemies' ranks. For a single red mana, it punishes decks that rely on small creatures or tokens without harming your own board state. It is a quintessential 'ping' spell designed to shift the tempo of the early game.

One Damage, Many Targets

Blazing Volley deals 1 damage to each creature your opponents control. Unlike many red sweepers, this spell is one-sided, meaning your own creatures are completely safe from the flames. It does not target, so it can hit creatures with Hexproof or Shroud, provided they are currently on the battlefield as the spell resolves.

Step-by-Step Resolution

First, you cast Blazing Volley by paying one red mana. When the spell resolves, the game checks which creatures your opponents control at that exact moment. It then deals 1 damage to each of them simultaneously. If any creatures have toughness 1 and no other effects keeping them alive, they are destroyed and put into their owners' graveyards as a state-based action immediately after the spell finishes resolving.

Timing and Strategy

As a Sorcery, you can only cast Blazing Volley during your main phase when the stack is empty. A common mistake is trying to use it as a combat trick during your opponent's turn. Instead, use it after your opponent has committed multiple small creatures to the board, or to finish off larger creatures that have already taken damage during your combat phase.

Interaction examples

Clearing the Path

If your opponent controls three 1/1 Soldier tokens, you cast Blazing Volley. Upon resolution, it deals 1 damage to each token. Since they all have 1 toughness, all three tokens are destroyed, leaving your opponent's side of the board empty.

Digging for Answers

If you are facing an army of small creatures but don't have your sweeper, you can cast Faithless Looting to draw two cards. If you draw Blazing Volley, you can then discard two other cards and cast the Volley immediately to deal 1 damage to each creature your opponents control.

The Sorcery Speed Limitation

Both Vandalblast and Blazing Volley are Sorceries. This means if your opponent plays a creature with 1 toughness during their turn, you cannot respond with Blazing Volley immediately. You must wait until your own turn to cast it, just as you would wait to Overload a Vandalblast to destroy their artifacts.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Blazing Volley

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Blazing Volley

No archived Top 8 deck with this card yet.

Explore the meta
Official source