Bleeding Effect is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
How it works : Bleeding Effect
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
No other card is named in this ruling.
- #2· Wizards of the Coast
If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
No other card is named in this ruling.
Legal formats
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Meta decks with Bleeding Effect
No archived Top 8 deck with this card yet.




