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Rules guide · Legendary Artifact Creature

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Transformers· November 18, 2022
Carte Magic Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.) At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing. Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.

How it works : Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    After Blitzwing, Adaptive Assailant converts into Blitzwing, Cruel Tormentor, it's still an attacking creature in combat. It will still have any gained abilities, including the ability it gained at the beginning of combat. Notably, if it has somehow gained double strike, it will convert before dealing combat damage in the regular combat damage step.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    "More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    A spell cast this way enters the battlefield with its back face up.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    "Living metal" means "As long as it's your turn, this permanent is an artifact creature in addition to its other types."

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    While it's a creature, the Vehicle has its printed power and toughness.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents' turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
+Peer into the Abyss
#1

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Peer into the Abyss

Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Cast Peer into the Abyss by paying {4}{B}{B}{B}, causing target opponent to draw cards equal to half their library size and lose half their life total, rounding up each time.
  2. 2At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
  3. 3The opponent loses the game due to having zero or less life.
Unstoppable Slasher
+Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
#2

Unstoppable Slasher + Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Deal combat damage to an opponent using Unstoppable Slasher
  2. 2Unstoppable Slasher triggers, causing the defending opponent to lose half their life total, rounded up.
  3. 3At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they've lost this turn.
  4. 4The opponent dealt combat damage loses the game due to having 0 or less life.
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
+Quietus Spike
#3

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Quietus Spike

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Deal combat damage to an opponent with the creature that has Quietus Spike attached.
  2. 2Quietus Spike triggers, causing the opponent to lose half their life total, rounded up.
  3. 3At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
  4. 4The opponent loses the game due to having zero or less life.
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
+Virtus the Veiled
#4

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Virtus the Veiled

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Deal combat damage to an opponent with Virtus.
  2. 2Virtus triggers, causing the opponent to lose half their life total, rounded up.
  3. 3At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
  4. 4The opponent loses the game due to having zero or less life.
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
+Scytheclaw
#5

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Scytheclaw

Near-infinite lifeloss for target opponentTarget opponent loses the game
  1. 1Deal combat damage to an opponent with the creature that has Scytheclaw attached.
  2. 2Scytheclaw triggers, causing the opponent to lose half their life total, rounded up.
  3. 3At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
  4. 4The opponent loses the game due to having zero or less life.
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
+Fraying Omnipotence
#6

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Fraying Omnipotence

Near-infinite lifelossTarget opponent loses the game
  1. 1Cast Fraying Omnipotence by paying {3}{B}{B}, causing each player to lose life equal to half their life total, discard half their hand, and sacrifice half of the creatures they control, rounding up each time.
  2. 2At the beginning of your end step, Blitzwing triggers, causing an opponent to lose life equal to the life they lost this turn.
  3. 3The opponent loses the game due to having zero or less life.
Tree of Perdition
+Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
#7

Tree of Perdition + Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Near-infinite lifeloss for target opponent
  1. 1Activate Tree of Perdition by tapping it, causing its toughness to become equal to an opponents life total, and causing that opponent to lose life equal to the difference between their life total and Tree of Perdition's toughness as the ability resolved.
  2. 2At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
+Scourge of the Skyclaves
#8

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant + Scourge of the Skyclaves

Near-infinite lifelossTarget opponent loses the game
  1. 1Cast Scourge of the Skyclaves with kicker by paying {5}{B}{B}.
  2. 2Scourge of the Skyclaves triggers, causing each player to lose life equal to half their life total, rounded up.
  3. 3At the beginning of your end step, Blitzwing triggers, causing an opponent to lose life equal to the life they lost this turn.
  4. 4The opponent loses the game due to having zero or less life.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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