Blood Clock is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
How it works : Blood Clock
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A player with less than 2 life can’t pay 2 life and must return a permanent.
No other card is named in this ruling.
- #2· Wizards of the Coast
A player who controls no permanents doesn’t need to pay 2 life (although that player can choose to do so).
No other card is named in this ruling.
- #3· Wizards of the Coast
The choice of which permanent to return or whether to pay life is made as the triggered ability resolves.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The One Ring + Blood Clock
- 1Cast The One Ring by paying
.
- 2The One Ring triggers, giving you protection from everything until your next turn.
- 3During your next upkeep, return The One Ring to your hand using Blood Clock.
- 4Repeat each turn.
Wormfang Manta + Scroll of Fate + Blood Clock
- 1At the beginning of your upkeep, Blood Clock triggers, allowing you to return Wormfang Manta from the battlefield to your hand.
- 2Wormfang Manta's LTB ability triggers, creating an extra turn after this one.
- 3Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand.
- 4Pay
to turn Wormfang Manta face up.
- 5Repeat each turn.
Legal formats
Commentaires
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Meta decks with Blood Clock
No archived Top 8 deck with this card yet.







