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Rules guide · Sorcery

BoltwaveHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Boltwave

Boltwave is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Boltwave deals 3 damage to each opponent.

Complete guide

Boltwave is a straightforward yet efficient red sorcery designed to pressure multiple opponents at once. For a single red mana, it delivers a punch across the table, making it a staple for aggressive burn strategies in multiplayer formats.

Burn for Everyone

Boltwave does exactly what it says on the tin: it deals 3 damage to each opponent. In a standard two-player game, it functions similarly to a Lava Spike, hitting your only opponent for 3. However, in multiplayer games like Commander, its value triples or quadruples as it hits every person sitting across from you without requiring you to choose a target.

Step-by-Step Resolution

First, you pay the single red mana to cast Boltwave and put it on the stack. When the spell resolves, it identifies all players currently in the game who are your opponents. It then deals 3 damage to each of them simultaneously. Since the spell does not use the word 'target,' it can damage players who have Hexproof or Shroud, as it does not target them directly.

Common Mistakes

A frequent error is trying to target creatures or planeswalkers with Boltwave. The card explicitly states it deals damage to 'opponents,' meaning it cannot hit anything else on the battlefield. Additionally, players often forget that this is a sorcery; you must cast it during your main phase when the stack is empty, unlike its famous cousin Lightning Bolt.

When to Play It

Boltwave is best used when you want to maximize your damage-to-mana ratio. It is a fantastic tool for triggering 'spectacle' costs or other abilities that care about opponents losing life. Because it hits every opponent, it is also effective at pressuring life totals in games where you need to spread damage around to prevent anyone from getting too comfortable.

Interaction examples

Managing Your Hand

If you have both cards in hand but only one red mana available, you must choose your priority. You can cast Faithless Looting to dig for more lands or better cards, potentially discarding Boltwave if the damage isn't needed yet, or cast Boltwave immediately to guarantee the 3 damage to each opponent before losing the card to a discard effect.

Dealing with Artifacts and Life Totals

In a scenario where an opponent has a dangerous artifact and a low life total, you have options. You could cast Vandalblast for one mana to destroy the artifact, or use Boltwave to try and finish them off. If you have six mana, you can even cast Boltwave followed by an overloaded Vandalblast to clear all opposing artifacts while still dealing 3 damage to every opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Boltwave

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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