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Rules guide · Creature

Bomb SquadHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Odyssey· October 1, 2001
Carte Magic Bomb Squad

Bomb Squad is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

How it works : Bomb Squad

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.

    No other card is named in this ruling.

02

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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