Bonus Round is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Complete guide
Bonus Round is a powerful Red sorcery that turns every spellcast into a double feature for the rest of the turn. By creating a delayed trigger that affects all players, it ensures that the magical chaos doesn't stop with just one spell. Whether you are looking to generate massive mana or draw through your entire deck, this card is a cornerstone for explosive combo turns.
Doubling Down on Magic
When Bonus Round resolves, it sets up a rule for the rest of the current turn: whenever any player casts an instant or sorcery, a copy is automatically created. This copy is placed directly onto the stack, meaning it is not 'cast' and will not trigger Bonus Round again. You can choose new targets for the copy, allowing you to spread damage or buffs across multiple permanents.
How the Copy Resolves
The copy created by Bonus Round is put on the stack above the original spell. This means the copy will always resolve first. Even if the original spell is countered or removed from the stack before the Bonus Round trigger resolves, the copy will still be created based on the last known information of that spell. If the spell had an 'X' value in its cost, the copy retains that same value automatically.
Common Mistakes to Avoid
One common error is trying to change the modes of a modal spell; if the original spell had specific modes chosen, the copy must use those same modes. Additionally, since the copies are not cast, effects like Prowess or other 'whenever you cast' triggers will not trigger from the copies. Remember that this effect applies to ALL players, so your opponents will also get copies of their instants and sorceries if they cast them during your turn!
When to Play Bonus Round
Timing is everything with Bonus Round. Since it costs three mana and is a sorcery, you usually want to play it at the start of your main phase when you have plenty of mana or 'free' spells remaining. It is best used right before high-impact spells that benefit from repetition, such as rituals or massive draw spells.
Interaction examples
After Bonus Round has resolved, you cast Jeska's Will. Bonus Round triggers and creates a copy of Jeska's Will. If you control your commander, both modes are copied. The copy resolves first, adding red mana based on an opponent's hand and exiling three cards. Then, the original Jeska's Will resolves, adding even more mana and exiling three more cards, giving you a total of six exiled cards to play and a massive mana pool.
With Bonus Round active, you cast Wheel of Fortune. The Bonus Round trigger creates a copy of Wheel of Fortune on the stack. The copy resolves first: every player discards their hand and draws seven cards. Then, the original Wheel of Fortune resolves: everyone discards those new seven cards and draws a fresh set of seven. This is an effective way to dig fourteen cards deep into your library or disrupt opponents who just searched for specific cards.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Bonus Round
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Bonus Round’s ability will copy any instant or sorcery spell, not just one with targets.
No other card is named in this ruling.
- #2· Wizards of the Coast
The controller of the spell that caused Bonus Round’s ability to trigger also controls the copy.
No other card is named in this ruling.
- #3· Wizards of the Coast
A copy is created even if the spell that caused Bonus Round’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
No other card is named in this ruling.
- #4· Wizards of the Coast
The copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. Its controller can’t choose a different one.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
No other card is named in this ruling.
- #7· Wizards of the Coast
The controller of the copy can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
No other card is named in this ruling.
- #8· Wizards of the Coast
The copy that Bonus Round’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (like Bonus Round’s ability itself) won’t trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Reiterate + Seething Song + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Cast Seething Song by paying
.
- 3Bonus Round triggers, creating a copy of Seething Song.
- 4Resolve the Seething Song copy, adding
.
- 5Holding priority, cast Reiterate with buyback by paying
, creating a copy of Seething Song.
- 6Bonus Round triggers, creating a copy of Reiterate.
- 7Resolve the Reiterate copy, creating a copy of Seething Song.
- 8Resolve the second Seething Song copy, adding
.
Reiterate + Pyretic Ritual + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Cast Pyretic Ritual by paying
.
- 3Bonus Round triggers, creating a copy of Pyretic Ritual.
- 4Resolve the Pyretic Ritual copy, adding
.
- 5Holding priority, cast Reiterate with buyback by paying
, creating a copy of Pyretic Ritual.
- 6Bonus Round triggers, creating a copy of Reiterate.
- 7Resolve the Reiterate copy, creating a copy of Pyretic Ritual.
- 8Resolve the second Pyretic Ritual copy, adding
.
Reiterate + Desperate Ritual + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Cast Desperate Ritual by paying
.
- 3Bonus Round triggers, creating a copy of Desperate Ritual.
- 4Resolve the Desperate Ritual copy, adding
.
- 5Holding priority, cast Reiterate with buyback by paying
, creating a copy of Desperate Ritual.
- 6Bonus Round triggers, creating a copy of Reiterate.
- 7Resolve the Reiterate copy, creating a copy of Desperate Ritual.
- 8Resolve the second Desperate Ritual copy, adding
.
Frantic Search + Underworld Breach + Bonus Round
- 1Cast Bonus Round either from your hand by paying
or from your graveyard for its escape cost by paying
and exiling three other cards from your graveyard, ensuring not to exile Frantic Search if its in your graveyard, causing any instant or sorcery cast this turn to be copied.
- 2Activate up to three lands by tapping them, adding at least
.
- 3Cast Frantic Search either from your hand by paying
, or from your graveyard for its escape cost by paying
and exiling three other cards from your graveyard.
- 4Bonus Round triggers, copying Frantic Search.
- 5Resolve the copy of Frantic Search, causing you to loot twice and untap up to three lands.
- 6Holding priority, activate up to three lands by tapping them, adding at least
.
- 7Resolve the original Frantic Search, causing you to loot twice and untap up to three lands.
- 8Repeat from step 2.
Narset's Reversal + Storm-Kiln Artist + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Storm-Kiln Artist triggers, creating a Treasure token.
- 3Resolve Bonus Round.
- 4Cast the additional instant or sorcery by paying its mana cost.
- 5Bonus Round and Storm-Kiln Artist trigger.
- 6Resolve the Bonus Round trigger, copying the instant or sorcery.
- 7Storm-Kiln Artist triggers. Resolve both triggers from this step and step 5, creating two Treasure tokens.
- 8Activate two Treasures by tapping and sacrificing them, adding
.
Reiterate + Pyretic Ritual + Bonus Round + Ruby Medallion
- 1Cast Bonus Round by paying
.
- 2Cast Pyretic Ritual by paying
.
- 3Bonus Round triggers, creating a copy of Pyretic Ritual.
- 4Resolve the Pyretic Ritual copy, adding
.
- 5Holding priority, cast Reiterate with buyback by paying
, creating a copy of Pyretic Ritual.
- 6Bonus Round triggers, creating a copy of Reiterate.
- 7Resolve the Reiterate copy, creating a copy of Pyretic Ritual.
- 8Resolve the second Pyretic Ritual copy, adding
.
Reiterate + Desperate Ritual + Bonus Round + Ruby Medallion
- 1Cast Bonus Round by paying
.
- 2Cast Desperate Ritual by paying
.
- 3Bonus Round triggers, creating a copy of Desperate Ritual.
- 4Resolve the Desperate Ritual copy, adding
.
- 5Holding priority, cast Reiterate with buyback by paying
, creating a copy of Desperate Ritual.
- 6Bonus Round triggers, creating a copy of Reiterate.
- 7Resolve the Reiterate copy, creating a copy of Desperate Ritual.
- 8Resolve the second Desperate Ritual copy, adding
.
Invoke Calamity + Narset's Reversal + Bonus Round
- 1Cast Bonus Round by paying
.
- 2Cast Invoke Calamity by paying
.
- 3Bonus Round triggers, copying Invoke Calamity.
- 4Resolve the Invoke Calamity copy, casting Narset's Reversal without paying its mana cost.
- 5Bonus Round triggers, copying Narset's Reversal targeting the original Narset's Reversal.
- 6Resolve the copy of Narset's Reversal, copying Narset's Reversal targeting Invoke Calamity and returning the original Narset's Reversal to your hand.
- 7Resolve the Narset's Reversal copy, copying Invoke Calamity and returning the original Invoke Calamity to your hand.
- 8Resolve the Invoke Calamity copy, casting Invoke Calamity without paying its mana cost.
Legal formats
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Meta decks with Bonus Round
No archived Top 8 deck with this card yet.



Jeska's Will
Wheel of Fortune








