Brotherhood Vertibird is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Complete guide
The Brotherhood Vertibird is a powerful aerial transport that scales in strength alongside your technological arsenal. As a centerpiece for artifact-themed decks, this Vehicle turns your utility items into raw offensive power.
Scaling Power
Brotherhood Vertibird has a characteristic-defining ability that sets its power equal to the total number of artifacts you control. This ability is active in all zones, including your hand, graveyard, and the command zone. While on the battlefield, the Vertibird counts itself as one of those artifacts, ensuring it always has at least 1 power unless an effect removes its artifact type.
Taking Flight with Crew
To turn this Vehicle into an artifact creature, you must activate its Crew 2 ability. You do this by tapping any number of creatures you control with a combined power of 2 or more. Once the Crew ability resolves, the Vertibird becomes a creature with Flying until the end of the turn, while retaining its artifact type and its scaling power ability.
Strategic Timing
Because the power is dynamic, it updates instantly as artifacts enter or leave the battlefield. You should aim to play your artifacts before combat to maximize the damage output. Remember that even if the Vertibird is not currently a creature, its power is still being calculated based on your board state.
Common Mistakes
A common error is forgetting that the Vertibird's power counts itself. If you control only the Brotherhood Vertibird and no other artifacts, its power is 1. Another mistake is thinking the power is 'locked in' when you crew it; if an opponent destroys one of your other artifacts during combat, the Vertibird's power will decrease immediately.
Interaction examples
If you have an Arcane Signet on the battlefield and you play Brotherhood Vertibird, you now control two artifacts. The Vertibird will have a power of 2. You can then tap a creature to crew the Vertibird, turning it into a 2/* creature with flying.
With Swiftfoot Boots on the field, the Vertibird's power is 2. After crewing the Vertibird, you can pay {1} to attach the Swiftfoot Boots to it. The Vertibird now has hexproof and haste, allowing it to attack immediately with a power of 3 (counting the Vertibird, the Boots, and any other artifacts you control).
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Brotherhood Vertibird
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The ability that defines Brotherhood Vertibird’s power works in all zones, not just the battlefield. As long as Brotherhood Vertibird is on the battlefield (and still an artifact), that ability will count Brotherhood Vertibird itself.
No other card is named in this ruling.
Legal formats
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Meta decks with Brotherhood Vertibird
No archived Top 8 deck with this card yet.



Arcane Signet
Swiftfoot Boots