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Rules guide · Instant

Brought BackHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Core Set 2020· July 12, 2019
Carte Magic Brought Back

Brought Back is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

How it works : Brought Back

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Permanent spells that were countered earlier in the turn never entered the battlefield, so they won't be legal targets for Brought Back.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you return an Aura this way, you choose what the Aura will enchant just before it enters, but you can't choose any permanent cards that will enter at the same time as that Aura. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Mirari Conjecture
+Brought Back
+Temporal Manipulation
#1

The Mirari Conjecture + Brought Back + Temporal Manipulation

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. 2Cast Temporal Manipulation by paying {3}{U}{U}.
  3. 3The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
  4. 4Resolve both Temporal Manipulations, getting two extra turns after this one.
  5. 5Cast Brought Back by paying {W}{W}.
  6. 6The Mirari Conjecture triggers, copying Brought Back.
  7. 7Resolve the first Brought Back, failing to return any permanents to the battlefield.
  8. 8Resolve the second Brought Back, returning The Mirari Conjecture from your graveyard to the battlefield.
Lion's Eye Diamond
+Brought Back
+Eternal Witness
+Blasting Station
#2

Lion's Eye Diamond + Brought Back + Eternal Witness + Blasting Station

Infinite damageReturn some permanent cards from your graveyard to the battlefield tappedInfinite colored mana
  1. 1Cast Eternal Witness by paying {1}{G}{G}.
  2. 2When Eternal Witness enters the battlefield, it triggers itself and Blasting Station.
  3. 3In response, activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding {W}{W}{W}.
  4. 4Activate Blasting Station by tapping it and sacrificing Eternal Witness, dealing 1 damage to any target.
  5. 5Resolve the Blasting Station trigger, untapping it.
  6. 6Resolve the Eternal Witness trigger, returning Brought Back from your graveyard to your hand.
  7. 7Cast Brought Back by paying {W}{W}, returning Eternal Witness and Lion's Eye Diamond from your graveyard to the battlefield tapped.
  8. 8Repeat from step 2, adding mana of any color in step 3 once you have an arbitrary amount of white mana.
The Mirari Conjecture
+Brought Back
+Walk the Aeons
#3

The Mirari Conjecture + Brought Back + Walk the Aeons

Infinite turnsLock
  1. 1At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
  2. 2Cast Walk the Aeons by paying {4}{U}{U}.
  3. 3The Mirari Conjecture triggers, creating a copy of Walk the Aeons.
  4. 4Resolve both Walk the Aeonss, getting two extra turns after this one.
  5. 5Cast Brought Back by paying {W}{W}.
  6. 6The Mirari Conjecture triggers, copying Brought Back.
  7. 7Resolve the first Brought Back, failing to return any permanents to the battlefield.
  8. 8Resolve the second Brought Back, returning The Mirari Conjecture from your graveyard to the battlefield.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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