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Bruce Banner // The Incredible HulkHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Marvel Super Heroes· June 26, 2026
Carte Magic Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery. Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

How it works : Bruce Banner // The Incredible Hulk

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Bruce Banner // The Incredible Hulk
+Caltrops
#1

Bruce Banner // The Incredible Hulk + Caltrops

Infinite combat phasesInfinite +1/+1 counters on a creature
  1. 1Declare The Incredible Hulk as an attacker.
  2. 2Caltrops triggers, dealing 1 damage to The Incredible Hulk.
  3. 3The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. 4Repeat each combat phase.
Bruce Banner // The Incredible Hulk
+Legolas's Quick Reflexes
#2

Bruce Banner // The Incredible Hulk + Legolas's Quick Reflexes

Infinite +1/+1 counters on a creatureInfinite combat damageInfinite combat phases
  1. 1Cast Legolas's Quick Reflexes by paying {G}, targeting The Incredible Hulk.
  2. 2Declare The Incredible Hulk as an attacker, tapping him in the process.
  3. 3The Incredible Hulk triggers, dealing damage equal to its power to itself.
  4. 4The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
  5. 5Repeat from step 2 each combat phase.
Bruce Banner // The Incredible Hulk
+Desert
+Bear Umbra
#3

Bruce Banner // The Incredible Hulk + Desert + Bear Umbra

Infinite +1/+1 counters on a creatureInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control.
  2. 2During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk.
  3. 3The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
  4. 4Repeat each combat phase.
Bruce Banner // The Incredible Hulk
+Pyrohemia
+Fire Nation Palace
#4

Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Palace

Near-infinite combat phasesNear-infinite damage to all playersNear-infinite +1/+1 counters on a creature
  1. 1Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. 2Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
  3. 3Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
  4. 4The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. 5Repeat from step 2 each combat phase.
Bruce Banner // The Incredible Hulk
+Pyrohemia
+Enduring Vitality
#5

Bruce Banner // The Incredible Hulk + Pyrohemia + Enduring Vitality

Near-infinite +1/+1 counters on a creatureNear-infinite combat phasesNear-infinite damage to all players
  1. 1Declare The Incredible Hulk as an attacker.
  2. 2Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player.
  3. 3The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. 4Holding priority, activate The Incredible Hulk by tapping it, adding {R}.
  5. 5Repeat from step 2.
Bruce Banner // The Incredible Hulk
+Raging Regisaur
#6

Bruce Banner // The Incredible Hulk + Raging Regisaur

Infinite combat phasesInfinite +1/+1 counters on a creature
  1. 1Declare The Incredible Hulk and Raging Regisaur as attackers.
  2. 2Raging Regisaur triggers, dealing 1 damage to The Incredible Hulk.
  3. 3The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. 4Repeat each combat phase.
Bruce Banner // The Incredible Hulk
+Desert
+Sword of Feast and Famine
#7

Bruce Banner // The Incredible Hulk + Desert + Sword of Feast and Famine

Infinite +1/+1 counters on a creatureInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
  1. 1Deal combat damage using The Incredible Hulk.
  2. 2Sword of Feast and Famine triggers, untapping all lands you control.
  3. 3During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk.
  4. 4The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
  5. 5Repeat each combat phase.
Bruce Banner // The Incredible Hulk
+Balduvian Trading Post
+Bear Umbra
#8

Bruce Banner // The Incredible Hulk + Balduvian Trading Post + Bear Umbra

Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite combat phasesInfinite mana lands you control can produce
  1. 1Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control.
  2. 2Holding priority, activate a land other than Balduvian Trading Post by tapping it, adding at least {1}.
  3. 3Activate Balduvian Trading Post's second ability by paying {1} and tapping it, dealing 1 damage to The Incredible Hulk.
  4. 4The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
  5. 5Repeat each combat phase.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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