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Rules guide · Legendary Creature

Captain Lannery StormHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Captain Lannery Storm

Captain Lannery Storm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Complete guide

Captain Lannery Storm is a high-speed aggressive creature that excels at generating mana and boosting her own power. As a legendary Pirate with haste, she provides immediate value the moment she hits the battlefield, making her a staple for deck strategies focused on artifacts and early pressure.

Understanding the Gold Rush

Captain Lannery Storm has two distinct triggered abilities. The first triggers whenever she is declared as an attacker, granting you a Treasure token immediately. The second ability is a reactive one: every time you sacrifice a Treasure for any reason—whether for mana or as part of another spell's cost—she gains +1/+0 until the end of the turn. This turns your utility tokens into offensive buffs.

Step-by-Step Resolution

When you enter the combat phase and declare Captain Lannery Storm as an attacker, her first ability goes on the stack. Once it resolves, you create a Treasure token. You may then activate the Treasure's ability at mana speed to add mana to your pool. This sacrifice immediately triggers her third ability, which goes on the stack and, upon resolution, increases her power before blockers are even declared or damage is dealt.

Common Pitfalls

It is important to remember that Captain Lannery Storm must be on the battlefield to see a Treasure being sacrificed. If you sacrifice Treasures to pay the mana cost to cast her, she is still on the stack and not yet on the battlefield, so she will not receive any power bonuses for those specific Treasures. Additionally, you can sacrifice a Treasure even if you have no spells to cast just to give her the +1/+0 boost.

When to Set Sail

Play Captain Lannery Storm when you need to bridge the gap between your early game and your high-cost finishers. Because she creates mana on attack, she effectively pays for a portion of her own cost or sets up a powerful follow-up play in your second main phase. She is best utilized in aggressive shells that can capitalize on her scaling power during the combat step.

Interaction examples

Doubling the Loot

If Roaming Throne enters the battlefield naming 'Pirate', it will affect Captain Lannery Storm. When she attacks, her ability triggers an additional time, creating two Treasure tokens instead of one. If you then sacrifice those two Treasures, her power-boost ability also triggers an additional time for each sacrifice, resulting in a total of +4/+0 from just two Treasure tokens.

Ramping into Value

On turn three, you cast Captain Lannery Storm and attack to create a Treasure. On turn four, you play a land and sacrifice that Treasure for mana. This gives Lannery +1/+0 for the turn and provides the fourth mana needed to cast Solemn Simulacrum early, allowing you to search for a land and further develop your board state.

The Combat Pump

If you control Captain Lannery Storm and two Treasure tokens, you can declare her as an attacker to create a third Treasure. Before the blockers step, you can sacrifice all three Treasures to add three mana. This triggers her ability three times, giving her +3/+0. She becomes a 5/2 attacker, and you still have three mana available in your pool to cast an instant or save for your second main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Captain Lannery Storm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.

    Card named in this ruling

  2. #2· Wizards of the Coast

    Captain Lannery Storm's last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure's mana ability.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won't trigger for those Treasures.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+Combat Celebrant
+Captain Lannery Storm
#1

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant + Captain Lannery Storm

Infinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite creature ETB
  1. 1Activate Reflection of KIki-Jiki by paying {1} and tapping it, creating a token copy of Combat Celebrant with haste.
  2. 2Declare Captain Lannery Storm and Combat Celebrant token as an attackers, choosing to exert Combat Celebbrant as it attacks.
  3. 3The token triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  4. 4Captain Lannery Storm deals combat damage to a player, causing you to create a Treasure token.
  5. 5Activate a Treasure token by tapping and sacrificing it, adding {R}.
  6. 6Repeat.
Jinnie Fay, Jetmir's Second
+Breath of Fury
+Captain Lannery Storm
#2

Jinnie Fay, Jetmir's Second + Breath of Fury + Captain Lannery Storm

Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETB
  1. 1Declare the creature with Breath of Fury attached and Captain Lannery Storm as attackers.
  2. 2Captain Lannery Storm's first ability triggers, creating a 2/2 Cat creature token with haste due to Jinnie Fay.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Cat token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.

Related cards and tokens

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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