Case of the Crimson Pulse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
How it works : Case of the Crimson Pulse
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you have no cards in hand as Case of the Crimson Pulse's first ability resolves, you won't discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse's last ability resolves, you won't discard any cards, but you'll still draw two cards.
No other card is named in this ruling.
- #2· Wizards of the Coast
Each Case has two special keyword abilities: to solve and solved.
No other card is named in this ruling.
- #3· Wizards of the Coast
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
No other card is named in this ruling.
- #4· Wizards of the Coast
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
No other card is named in this ruling.
- #5· Wizards of the Coast
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
No other card is named in this ruling.
- #6· Wizards of the Coast
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
No other card is named in this ruling.
- #7· Wizards of the Coast
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
No other card is named in this ruling.
- #8· Wizards of the Coast
Once a Case becomes solved, it stays solved until it leaves the battlefield.
No other card is named in this ruling.
- #9· Wizards of the Coast
Cases don't lose their other abilities when they become solved.
No other card is named in this ruling.
- #10· Wizards of the Coast
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
No other card is named in this ruling.
Legal formats
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Meta decks with Case of the Crimson Pulse
No archived Top 8 deck with this card yet.




