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Case of the Trampled GardenHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Murders at Karlov Manor· February 9, 2024
Carte Magic Case of the Trampled Garden

Case of the Trampled Garden is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

How it works : Case of the Trampled Garden

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each Case has two special keyword abilities: to solve and solved.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Cases don't lose their other abilities when they become solved.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawldueltlr
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Meta decks with Case of the Trampled Garden

No archived Top 8 deck with this card yet.

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Official source