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Rules guide · Creature

Chakram RetrieverHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Battlebond· June 8, 2018
Carte Magic Chakram Retriever

Chakram Retriever is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.

Complete guide

Chakram Retriever is a loyal Elemental Dog from Battlebond that excels at supporting its teammates and refreshing your forces. Not only does it help you find its specific partner, but it also turns every spell you cast into a burst of energy for your creatures.

How the Partner Ability Works

When Chakram Retriever enters the battlefield, its 'Partner with' ability triggers. You choose a target player, and that player may search their library for the card specifically named Chakram Slinger, reveal it, put it into their hand, and then shuffle. This ensures that you always have access to the other half of this dynamic duo as long as it is still in your deck.

The Untap Engine

The second ability is a powerful triggered ability that fires whenever you cast a spell during your turn. Note that this trigger goes on the stack on top of the spell you just cast, meaning the target creature will untap before the spell that triggered the ability actually resolves. This can be used to untap Chakram Retriever itself or any other creature you control that has a powerful tap ability.

Common Mistakes

A common point of confusion is when the untap happens. Because it triggers upon 'casting' a spell, the untap occurs immediately after you pay the costs for your spell, but before your opponents have to decide if they want to counter that spell. Also, remember that this ability only triggers during your turn; casting an Instant on an opponent's turn will not trigger the untap effect. Finally, even though it has 'Partner with,' Chakram Retriever is not a legendary creature and cannot be your Commander unless your playgroup uses house rules.

When to Play It

Chakram Retriever is best utilized in decks that want to activate creature abilities multiple times per turn. By sequencing your spells correctly, you can use a creature's tap ability, cast a spell to untap it with the Retriever, and then use that creature's ability again before your original spell even finishes resolving.

Interaction examples

The Slinger Combo

With both creatures on the battlefield, you can tap Chakram Slinger and pay one Red mana to deal 2 damage to an opponent. While that damage is on the stack, cast any spell from your hand. Chakram Retriever triggers, untapping Chakram Slinger. You can now tap the Slinger again in response to your own spell to deal another 2 damage!

Doubling the Dog

If Roaming Throne enters the battlefield and you choose 'Elemental' or 'Dog,' it will affect Chakram Retriever. When you cast a spell during your turn, Chakram Retriever's ability will trigger twice instead of once. This allows you to untap two different creatures or the same creature twice (though the second untap usually won't do much unless you tap the creature in between the two resolutions).

Ramping with the Retriever

When you cast Solemn Simulacrum during your turn while Chakram Retriever is out, the Retriever's untap ability triggers and goes on the stack. You can target any creature you control to untap it. After the untap resolves, the Solemn Simulacrum spell will then resolve and enter the battlefield, triggering its own ability to find you a basic land.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Chakram Retriever

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Chakram Retriever’s last ability resolves before the spell that caused it to trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Players can cast spells and activate abilities after Chakram Retriever’s last ability resolves but before the spell that caused it to trigger does.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A nonlegendary creature can’t be your commander, even if it has a “partner with” ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Helga, Skittish Seer
+Chakram Retriever
+Venser, Shaper Savant
#1

Helga, Skittish Seer + Chakram Retriever + Venser, Shaper Savant

Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite creature ETB
  1. 1Activate Helga by tapping it, adding at least {U}{U}{U}{U} that can only be spent to cast creature spell with mana value 4 or greater or with {X} in their mana cost.
  2. 2Cast Venser by paying its mana cost.
  3. 3Helga and Chakram Retriever trigger.
  4. 4Resolve the Helga trigger, causing you to draw a card, gain 1 life, and put a +1/+1 counter on Helga.
  5. 5Resolve the Chakram Retriever trigger, causing you to untap Helga.
  6. 6When Venser enters the battlefield, it triggers, returning it from the battlefield to your hand.
  7. 7Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Mishra's Bauble
#2

Emry, Lurker of the Loch + Chakram Retriever + Mishra's Bauble

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm count
  1. 1Activate Emry by tapping it, targeting Mishra's Bauble.
  2. 2Cast Mishra's Bauble from your graveyard by paying {0}.
  3. 3Chakram Retriever triggers, untapping Emry.
  4. 4Activate Mishra's Bauble by sacrificing it.
  5. 5Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Lotus Petal
#3

Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite colored mana
  1. 1Activate Emry by tapping it, targeting Lotus Petal.
  2. 2Cast Lotus Petal from your graveyard by paying {0}.
  3. 3Chakram Retriever triggers, untapping Emry.
  4. 4Activate Lotus Petal by sacrificing it.
  5. 5Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Tormod's Crypt
#4

Emry, Lurker of the Loch + Chakram Retriever + Tormod's Crypt

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm count
  1. 1Activate Emry by tapping it, targeting Tormod's Crypt.
  2. 2Cast Tormod's Crypt from your graveyard by paying {0}.
  3. 3Chakram Retriever triggers, untapping Emry.
  4. 4Activate Tormod's Crypt by sacrificing it.
  5. 5Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Urza's Bauble
#5

Emry, Lurker of the Loch + Chakram Retriever + Urza's Bauble

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm count
  1. 1Activate Emry by tapping it, targeting Urza's Bauble.
  2. 2Cast Urza's Bauble from your graveyard by paying {0}.
  3. 3Chakram Retriever triggers, untapping Emry.
  4. 4Activate Urza's Bauble by sacrificing it.
  5. 5Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Chromatic Star
+Etherium Sculptor
#6

Emry, Lurker of the Loch + Chakram Retriever + Chromatic Star + Etherium Sculptor

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Chromatic Star by paying {1}, tapping and sacrificing it, adding {1}.
  2. 2Chromatic Star triggers, causing you to draw a card.
  3. 3Activate Emry by tapping it, allowing you to cast Chromatic Star from your graveyard this turn.
  4. 4Cast Chromatic Star from your graveyard by paying {1}.
  5. 5Chakram Retriever triggers, untapping Emry.
  6. 6Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Chromatic Sphere
+Etherium Sculptor
#7

Emry, Lurker of the Loch + Chakram Retriever + Chromatic Sphere + Etherium Sculptor

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Chromatic Sphere by paying {1}, tapping and sacrificing it, adding {1} and causing you to draw a card.
  2. 2Activate Emry by tapping it, allowing you to cast Chromatic Sphere from your graveyard this turn.
  3. 3Cast Chromatic Sphere from your graveyard by paying {1}.
  4. 4Chakram Retriever triggers, untapping Emry.
  5. 5Repeat.
Emry, Lurker of the Loch
+Chakram Retriever
+Lotus Petal
+Sai, Master Thopterist
#8

Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal + Sai, Master Thopterist

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite card draw
  1. 1Activate Lotus Petal by tapping and sacrificing it, adding one mana of any color.
  2. 2Activate Emry by tapping it, targeting Lotus Petal.
  3. 3Cast Lotus Petal from your graveyard by paying {0}.
  4. 4Chakram Retriever and Sai, Master Thopterist both trigger.
  5. 5Resolve the Chakram Retriever trigger, untapping Emry.
  6. 6Resolve the Sai, Master Thopterist trigger, creating a 1/1 Thopter token.
  7. 7Lotus Petal resolves.
  8. 8Repeat any number of times.
03

Interactions with other cards

These cards' text mentions Chakram Retriever.

Related cards and tokens

04

Legal formats

legacyvintagecommanderoathbreakerduel
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