Chamber Sentry is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.,
, Remove X +1/+1 counters from this creature: It deals X damage to any target.
: Return this card from your graveyard to your hand.
How it works : Chamber Sentry
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn't directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives.
No other card is named in this ruling.
- #3· Wizards of the Coast
Colorless mana won't give Chamber Sentry another +1/+1 counter. Colorless is not a color.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters.
No other card is named in this ruling.
- #5· Wizards of the Coast
If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with.
No other card is named in this ruling.
- #6· Wizards of the Coast
The value of X chosen when you activate Chamber Sentry's first activated ability doesn't have to be the same value of X that you chose when you cast it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Luminous Broodmoth + Solemnity + Chamber Sentry
- 1Cast Chamber Sentry by paying
.
- 2Chamber Sentry enters the battlefield and dies as a state-based action due to having 0 toughness.
- 3Luminous Broodmoth triggers, returning Chamber Sentry from your graveyard to the battlefield without a flying counter due to Solemnity.
- 4Repeat from step 2.
Rocksteady, Mutant Marauder + Evolution Witness + Chamber Sentry
- 1Cast Chamber Sentry by paying
.
- 2Chamber Sentry enters and dies as a state-based action due to having 0 toughness.
- 3Rocksteady triggers, putting a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning Chamber Sentry from your graveyard to your hand.
- 5Repeat.
Chamber Sentry + Enduring Renewal
- 1Cast Chamber Sentry by paying
.
- 2Chamber Sentry enters the battlefield and dies as a state-based action due to having zero or less toughness.
- 3Enduring Renewal triggers, returning Chamber Sentry from your graveyard to your hand.
- 4Repeat.
Scrap Trawler + Krark-Clan Ironworks + Salvaging Station + Chamber Sentry
- 1Activate Krark-Clan Ironworks by sacrificing the nontoken noncreature artifact, adding
.
- 2Scrap Trawler triggers, returning Chamber Sentry from your graveyard to your hand.
- 3Activate Salvaging Station by tapping it, returning the noncreature artifact from your graveyard to the battlefield.
- 4Cast Chamber Sentry by paying
.
- 5Chamber Sentry enters the battlefield and dies as a state-based action due to having zero toughness.
- 6Scrap Trawler and Salvaging Station trigger.
- 7Resolve the Salvaging Station trigger, untapping itself.
- 8Resolve the Scrap Trawler trigger, returning nothing from your graveyard to your hand.
Mortuary + Chamber Sentry + Gwenom, Remorseless
- 1Cast Chamber Sentry either from your hand by paying
or from the top of your library by paying 0 life.
- 2Chamber Sentry enters and dies as a state-based action due to having 0 toughness.
- 3Mortuary triggers, putting Chamber Sentry from your graveyard onto the top of your library.
- 4Repeat.
Mortuary + Chamber Sentry + Weatherlight Compleated
- 1Cast Chamber Sentry by paying
.
- 2Chamber Sentry enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Weatherlight Compleated.
- 3Resolve the Mortuary trigger, putting Chamber Sentry from your graveyard onto the top of your library.
- 4Resolve the Weatherlight Compleated trigger, causing you to put a phyresis counter on it and draw a card, thus drawing Omarthis from your library.
- 5Repeat.
Teshar, Ancestor's Apostle + Salvager of Ruin + Chamber Sentry
- 1Cast Chamber Sentry by paying
.
- 2Teshar triggers, returning Salvager of Ruin from your graveyard to the battlefield.
- 3Chamber Sentry enters and dies as a state-based action due to having zero toughness.
- 4Activate Salvager of Ruin by sacrificing it, returning Chamber Sentry from your graveyard to your hand.
- 5Repeat.
Mortuary + Mystic Forge + Chamber Sentry
- 1Cast Chamber Sentry either from your hand or from the top of your library by paying
.
- 2Chamber Sentry enters the battlefield and dies as a state-based action due to having zero toughness.
- 3Mortuary triggers, putting Chamber Sentry on top of your library from your graveyard.
- 4Repeat.
Legal formats
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Meta decks with Chamber Sentry
No archived Top 8 deck with this card yet.


















