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Rocksteady, Mutant MarauderHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Teenage Mutant Ninja Turtles Eternal· March 6, 2026
Carte Magic Rocksteady, Mutant Marauder

Rocksteady, Mutant Marauder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.

How it works : Rocksteady, Mutant Marauder

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards your deck are shuffled to become your library.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Viscera Seer
+Rocksteady, Mutant Marauder
#1

Viscera Seer + Rocksteady, Mutant Marauder

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Viscera Seer by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Resolve the Viscera Seer ability.
  5. 5Repeat
Carrion Feeder
+Rocksteady, Mutant Marauder
#2

Carrion Feeder + Rocksteady, Mutant Marauder

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Carrion Feeder by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Resolve the Carrion Feeder ability.
  5. 5Repeat
Ashnod's Altar
+Rocksteady, Mutant Marauder
#3

Ashnod's Altar + Rocksteady, Mutant Marauder

Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Ashnod's Altar by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Repeat
Umbral Collar Zealot
+Rocksteady, Mutant Marauder
#4

Umbral Collar Zealot + Rocksteady, Mutant Marauder

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Umbral Collar Zealot by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Resolve the Umbral Collar Zealot ability.
  5. 5Repeat
Rocksteady, Mutant Marauder
+Evolution Witness
+Walking Ballista
#5

Rocksteady, Mutant Marauder + Evolution Witness + Walking Ballista

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite proliferate
  1. 1Cast Walking Ballista by paying {0}.
  2. 2Walking Ballista enters and dies as a state-based action due to having 0 toughness.
  3. 3Rocksteady triggers, putting a +1/+1 counter on Evolution Witness.
  4. 4Evolution Witness triggers, returning Walking Ballista from your graveyard to your hand.
  5. 5Repeat.
Altar of Dementia
+Rocksteady, Mutant Marauder
#6

Altar of Dementia + Rocksteady, Mutant Marauder

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Altar of Dementia by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Resolve the Altar of Dementia ability.
  5. 5Repeat
Yahenni, Undying Partisan
+Rocksteady, Mutant Marauder
#7

Yahenni, Undying Partisan + Rocksteady, Mutant Marauder

Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Yahenni by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Resolve the Yahenni ability.
  5. 5Repeat
Phyrexian Altar
+Rocksteady, Mutant Marauder
#8

Phyrexian Altar + Rocksteady, Mutant Marauder

Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Phyrexian Altar by sacrificing the persist creature.
  2. 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. 3When the persist creature enters, Rocksteady triggers, putting a +1/+1 counter on that creature.
  4. 4Repeat
03

Interactions with other cards

These cards' text mentions Rocksteady, Mutant Marauder.

04

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source