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Champion of the PathHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Lorwyn Eclipsed· January 23, 2026
Carte Magic Champion of the Path

Champion of the Path is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. When this creature leaves the battlefield, return the exiled card to its owner's hand.

How it works : Champion of the Path

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Champion of the Path is countered or otherwise fails to resolve, the beheld card will remain in exile indefinitely.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a cost to cast a spell includes revealing a card, that card remains revealed from the time the spell is announced until the time it leaves the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect refers to a "[subtype] card," it refers only to a card that has that subtype. For example, Glen Elendra's Answer creates a Faerie token and features a Faerie in its art, but it isn't a Faerie card.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an Elemental you control that isn't a creature enters (probably because it's a kindred permanent with the Elemental subtype), Champion of the Path's second ability will still trigger. If that Elemental still isn't a creature when the ability resolves, the ability won't deal any damage.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a card in your hand is already revealed (perhaps because it was revealed to pay a cost of a spell that's still on the stack or due to the effect of a card like Telepathy), you may reveal it again to pay the cost of another spell or ability that requires you to reveal a card from your hand.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the Elemental that caused Champion of the Path's second ability to trigger is no longer on the battlefield when that ability resolves, use that Elemental's power as it last existed on the battlefield to determine how much damage is dealt.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Champion of the Path
+Malignus
+Collective Inferno
#1

Champion of the Path + Malignus + Collective Inferno

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Collective Inferno.
Champion of the Path
+Malignus
+Gratuitous Violence
#2

Champion of the Path + Malignus + Gratuitous Violence

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Gratuitous Violence.
Champion of the Path
+Malignus
+Dictate of the Twin Gods
#3

Champion of the Path + Malignus + Dictate of the Twin Gods

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Dictate of the Twin Gods.
Champion of the Path
+Malignus
+Twinflame Tyrant
#4

Champion of the Path + Malignus + Twinflame Tyrant

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Twinflame Tyrant.
Champion of the Path
+Malignus
+Insult // Injury
#5

Champion of the Path + Malignus + Insult // Injury

Each opponent loses the gameInfinite damage
  1. 1Cast Insult by paying {2}{R}.
  2. 2Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  3. 3When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Insult // Injury.
Champion of the Path
+Malignus
+Furnace of Rath
#6

Champion of the Path + Malignus + Furnace of Rath

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Furnace of Rath.
Champion of the Path
+Malignus
+Angrath's Marauders
#7

Champion of the Path + Malignus + Angrath's Marauders

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Angrath's Marauders.
Champion of the Path
+Malignus
+The Rollercrusher Ride
#8

Champion of the Path + Malignus + The Rollercrusher Ride

Each opponent loses the gameInfinite damage
  1. 1Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up.
  2. 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to The Rollercrusher Ride.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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