Champion of the Path is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. When this creature leaves the battlefield, return the exiled card to its owner's hand.
How it works : Champion of the Path
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Champion of the Path is countered or otherwise fails to resolve, the beheld card will remain in exile indefinitely.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a cost to cast a spell includes revealing a card, that card remains revealed from the time the spell is announced until the time it leaves the stack.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect refers to a "[subtype] card," it refers only to a card that has that subtype. For example, Glen Elendra's Answer creates a Faerie token and features a Faerie in its art, but it isn't a Faerie card.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an Elemental you control that isn't a creature enters (probably because it's a kindred permanent with the Elemental subtype), Champion of the Path's second ability will still trigger. If that Elemental still isn't a creature when the ability resolves, the ability won't deal any damage.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a card in your hand is already revealed (perhaps because it was revealed to pay a cost of a spell that's still on the stack or due to the effect of a card like Telepathy), you may reveal it again to pay the cost of another spell or ability that requires you to reveal a card from your hand.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the Elemental that caused Champion of the Path's second ability to trigger is no longer on the battlefield when that ability resolves, use that Elemental's power as it last existed on the battlefield to determine how much damage is dealt.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Champion of the Path + Malignus + Collective Inferno
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Collective Inferno.
Champion of the Path + Malignus + Gratuitous Violence
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Gratuitous Violence.
Champion of the Path + Malignus + Dictate of the Twin Gods
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Dictate of the Twin Gods.
Champion of the Path + Malignus + Twinflame Tyrant
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Twinflame Tyrant.
Champion of the Path + Malignus + Insult // Injury
- 1Cast Insult by paying
.
- 2Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 3When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Insult // Injury.
Champion of the Path + Malignus + Furnace of Rath
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Furnace of Rath.
Champion of the Path + Malignus + Angrath's Marauders
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Angrath's Marauders.
Champion of the Path + Malignus + The Rollercrusher Ride
- 1Cast Malignus by paying
. It'll enter with power equal to half the highest life total among your opponents, rounded up.
- 2When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to The Rollercrusher Ride.
Legal formats
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Meta decks with Champion of the Path
No archived Top 8 deck with this card yet.












