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Chasm DrakeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2012· July 15, 2011
Carte Magic Chasm Drake

Chasm Drake is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying Whenever this creature attacks, target creature you control gains flying until end of turn.

Complete guide

Take to the skies with Chasm Drake, a versatile blue creature that brings the gift of flight to your grounded allies. By attacking, this Drake ensures that your strongest ground-bound threats can soar over enemy defenses. It is a simple yet effective tool for breaking board stalls and securing victory.

A Winged Mentor

Chasm Drake is a 3/3 creature with Flying, but its true power lies in its triggered ability. Whenever Chasm Drake is declared as an attacker, you choose one target creature you control. That creature gains flying until the end of the turn, allowing it to bypass blockers that do not have flying or reach.

Step-by-Step Resolution

First, you must move to the beginning of combat and declare Chasm Drake as an attacker. Once it is tapped and attacking, its ability goes on the stack. You then choose a target creature you control to receive the bonus. Once the ability resolves, that creature gains flying. Only then do your opponents declare blockers, meaning the target creature is already airborne and difficult to stop.

Timing and Targeting

Remember that the ability triggers at the moment Chasm Drake is declared as an attacker. If you want to give a creature flying, it must already be on the battlefield. You cannot play a creature after the Drake attacks and expect to give it flying with that specific trigger. Furthermore, if the Chasm Drake is removed from the battlefield after the ability has triggered but before it resolves, the target creature will still gain flying.

Strategic Deployment

The best time to use Chasm Drake is when you have high-power creatures that are currently being blocked by small 'chump' blockers. By giving your heavy hitters flying, you force your opponent to have specific aerial defenses or take massive damage directly.

Interaction examples

The Flying Golem

You attack with Chasm Drake and target Solemn Simulacrum with its ability. The Simulacrum gains flying for the turn. Since it is now a flying creature, it can soar over your opponent's ground creatures to deal damage or safely trigger its 'dies' ability later if it encounters an aerial blocker.

Double the Flight

If Roaming Throne entered the battlefield naming 'Drake', Chasm Drake's ability triggers twice when it attacks. You can target Roaming Throne itself to give it flying, and use the second trigger to give another creature you control flying as well. This creates a massive aerial assault from a single attack declaration.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Chasm Drake

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduel
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