Chasm Skulker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Complete guide
Chasm Skulker is a versatile blue creature that punishes your opponents for letting you draw cards. As your hand grows, so does this Squid Horror, eventually exploding into a massive army of ink-spraying tokens upon its demise. It serves as both a scaling threat and a resilient board presence that demands an exile effect to truly answer.
Scaling with Knowledge
Chasm Skulker features two triggered abilities. The first triggers every time you draw a card, placing a +1/+1 counter on the creature. If an effect causes you to draw multiple cards at once, this ability triggers separately for each card drawn. The second ability triggers when Chasm Skulker dies, checking the total number of +1/+1 counters it had at the moment it left the battlefield to determine how many 1/1 blue Squid tokens you create.
Step-by-Step Resolution
When you draw a card, the growth trigger is put on the stack. Once it resolves, a +1/+1 counter is added. When Chasm Skulker dies, the game looks back in time to see how many counters were on it. Even if it was destroyed by -1/-1 counters that brought its toughness to zero, the game uses the number of +1/+1 counters it had immediately prior to that event. You then place the Squid tokens onto the battlefield; these tokens possess islandwalk, making them unblockable if your opponent controls an Island.
Common Mistakes
A common misconception is that Chasm Skulker only gets one counter if you draw multiple cards from a single spell. In reality, you get a trigger for each individual card. Additionally, players often worry about the interaction with -1/-1 counters. If a Skulker with two +1/+1 counters is hit by an effect giving it -3/-3, it still 'remembers' it had two +1/+1 counters, resulting in two Squids being created.
Strategic Deployment
Play Chasm Skulker in decks with high card velocity. Since its death trigger relies on the creature actually hitting the graveyard, it is best utilized in environments where you can protect it from exile effects or sacrifice it yourself to generate a sudden army of unblockable attackers.
Interaction examples
If your Solemn Simulacrum dies while Chasm Skulker is on the battlefield, its death trigger allows you to draw a card. This draw immediately triggers Chasm Skulker, adding a +1/+1 counter to it.
With Roaming Throne on the battlefield naming 'Squid' or 'Horror', Chasm Skulker's abilities trigger an additional time. Drawing a card will now result in two +1/+1 counters. Furthermore, when Chasm Skulker dies, the death trigger occurs twice, effectively doubling the number of Squid tokens produced based on the counters it had.
If a Chasm Skulker with five +1/+1 counters is destroyed, it creates five 1/1 blue Squid tokens. These tokens are particularly dangerous because they have islandwalk, allowing them to bypass all blockers if the defending player has an Island in play.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Chasm Skulker
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you draw multiple cards, the first ability will trigger that many times. Each of these abilities will cause a +1/+1 counter to be put on Chasm Skulker.
No other card is named in this ruling.
- #2· Wizards of the Coast
If enough -1/-1 counters are put on Chasm Skulker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Squid tokens you get. For example, if there are two +1/+1 counters on Chasm Skulker and it gets three -1/-1 counters, you'll get two Squid tokens.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
O'aka, Traveling Merchant + Mind Over Matter + Chasm Skulker
- 1Activate O'aka by tapping it and removing a counter from a nonland permanent, causing you to draw a card.
- 2Chasm Skulker triggers, putting a counter on it.
- 3Activate Mind Over Matter by discarding a card, untapping O'aka.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Cloud Key + Chasm Skulker
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Helm of Awakening + Chasm Skulker
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Etherium Sculptor + Chasm Skulker
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Foundry Inspector + Chasm Skulker
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse + Chasm Skulker
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Chasm Skulker + Jhoira's Familiar
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Falco Spara, Pactweaver + Sensei's Divining Top + Council of the Absolute + Chasm Skulker
- 1Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Chasm Skulker triggers, putting a +1/+1 counter on it.
- 3Cast Sensei's Divining Top from the top of your library by paying
and removing a counter from a creature you control.
- 4Repeat.
Related cards and tokens
Legal formats
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Meta decks with Chasm Skulker
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne
Squid








