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Cherished HatchlingHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Cherished Hatchling

Cherished Hatchling is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."

Complete guide

Cherished Hatchling is a small Dinosaur that provides a massive tactical advantage when it leaves the battlefield. By allowing you to surprise opponents with prehistoric threats at any time, it turns every Dinosaur in your hand into a potential removal spell. This card is a must-include for any deck that wants to control the flow of combat with giant creatures.

What it does

When Cherished Hatchling dies, it creates two continuous effects for the remainder of the turn. First, it gives you permission to cast Dinosaur spells as though they had flash, meaning you can cast them during combat or at the end of an opponent's turn. Second, it grants every Dinosaur spell you cast a triggered ability that allows it to fight another target creature when it enters the battlefield.

How it resolves step by step

When the Hatchling dies, its triggered ability goes on the stack. Once that ability resolves, the 'flash' permission and the fight-granting effect become active for the rest of the turn. When you cast a Dinosaur, it enters the battlefield and the granted 'fight' ability triggers. You choose a target for the fight at that moment. As the ability resolves, you make the final choice to have the creatures fight or not.

Common Mistakes

A common mistake is thinking you must fight. The ability says 'you may,' so you can decline if your Dinosaur would die. Also, remember that the fight ability is granted to the Dinosaur spell as you cast it; if you put a Dinosaur onto the battlefield via an effect like Elvish Piper without casting it, it will not gain the ability to fight.

When to play it

Cherished Hatchling is best used as a deterrent. Your opponent will be hesitant to kill it during their turn, because doing so allows you to drop a massive Dinosaur blocker immediately. It is most effective when you have several Dinosaurs in hand and enough mana to cast them, turning your turn or theirs into a flurry of prehistoric destruction.

Interaction examples

Defensive Utility

If Cherished Hatchling dies during your opponent's combat phase, you can use the mana from Llanowar Elves to flash in a Dinosaur. This Dinosaur enters, triggers its fight ability, and can potentially remove an attacking creature before blockers are even declared.

Mana Acceleration

With Birds of Paradise on the board, you have the flexibility to cast Dinosaurs of any color after Cherished Hatchling dies. If the Hatchling dies during your turn, you can tap the Birds for mana to cast a Dinosaur, which then enters and uses its granted ability to fight one of your opponent's utility creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Cherished Hatchling

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    During the turn Cherished Hatchling dies, you may cast any number of Dinosaurs as though they had flash.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You must pay the costs for spells you cast this way. If there's an alternative cost you can pay instead of the mana cost for a Dinosaur spell, you may pay that cost instead.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    For the triggered ability that the entering Dinosaur gains, if the target is illegal when it tries to resolve or if the Dinosaur that entered the battlefield has left the battlefield, no creature will deal or be dealt damage.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    For the triggered ability that the entering Dinosaur gains, you choose a target when the ability goes on the stack, but you don't choose until that ability resolves whether those creatures fight.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect refers to a "[subtype] spell" or "[subtype] card," it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn't a Pirate card.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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