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Rules guide · Instant

Chill HauntingHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Scourge· May 26, 2003
Carte Magic Chill Haunting

Chill Haunting is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.

Complete guide

Chill Haunting is a flexible black instant that turns the fallen spirits in your graveyard into a potent weapon against the living. By exiling your own creature cards, you can wither even the most resilient foes down to nothing.

Choosing the Value of X

When you cast Chill Haunting, you must first decide the value for X. This choice determines both the strength of the debuff and how many creature cards you must exile from your graveyard as an additional cost. Because this is an additional cost, you must have enough creature cards available in your graveyard at the moment you cast the spell, or you cannot choose that value for X.

Resolution and Targeting

After you pay the mana cost of {1}{B} and exile the chosen number of creature cards, the spell is put onto the stack. You must choose a target creature for the -X/-X effect. When the spell resolves, the targeted creature loses power and toughness equal to the number of cards you exiled. If the target creature becomes illegal before resolution, the spell will not resolve and no effect occurs, though your cards remain exiled.

Common Pitfalls

A common mistake is trying to exile cards that are not creatures or trying to exile cards after the spell has already been cast. Remember that the exiling happens as part of the casting process, not when the spell resolves. Additionally, you cannot exile Chill Haunting itself to pay for its own cost, as it is on the stack during the casting process, not in the graveyard.

Strategic Timing

Since Chill Haunting is an instant, it is best used during combat to surprise an opponent or in response to a spell that would protect a creature. If you can fill your graveyard quickly, this spell can become a low-cost removal option for massive threats.

Interaction examples

Explosive Mana with Dark Ritual

You cast Dark Ritual to add {B}{B}{B} to your mana pool. You use two of that black mana to cast Chill Haunting. If you have three creature cards in your graveyard, you can exile all three (setting X to 3) to give an opponent's creature -3/-3 for only one card and two mana.

Setting up the Graveyard

If you need a specific creature in your graveyard to fuel Chill Haunting, you could use Vampiric Tutor to find a card that helps you mill or discard. However, remember that Vampiric Tutor puts the card on top of your library; you must still move creature cards to the graveyard before they can be exiled as a cost for Chill Haunting.

Zero Value Cast

You can choose to cast Chill Haunting with X as 0. In this scenario, you pay {1}{B} and exile zero cards. The target creature gets -0/-0. While usually inefficient, this can be used to trigger abilities that occur whenever you cast a spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Chill Haunting

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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