Chimeric Coils is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: This artifact becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
How it works : Chimeric Coils
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
If X is 0, Chimeric Coils becomes a 0/0 creature and is put into its owner's graveyard.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Salvaging Station + Chimeric Coils + Krark-Clan Ironworks
- 1Activate Chimeric Coils, declaring
equals 1.
- 2Allow the activation to resolve.
- 3Sacrifice Chimeric Coils to Krark-Clan Ironworks.
- 4Untap Salvaging Station.
- 5Activate Salvaging Station, targeting Chimeric Coils.
- 6Repeat.
Salvaging Station + Chimeric Coils + Ashnod's Altar
- 1Activate Chimeric Coils, declaring
equals 1.
- 2Allow the activation to resolve.
- 3Sacrifice Chimeric Coils to Ashnod's Altar.
- 4Untap Salvaging Station.
- 5Activate Salvaging Station, targeting Chimeric Coils.
- 6Repeat.
Legal formats
Commentaires
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Meta decks with Chimeric Coils
No archived Top 8 deck with this card yet.







