Chimeric Mass is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This artifact enters with X charge counters on it.: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
How it works : Chimeric Mass
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
No other card is named in this ruling.
- #3· Wizards of the Coast
Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
No other card is named in this ruling.
- #4· Wizards of the Coast
For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Teysa Karlov + Salvaging Station + Lotus Bloom + Chimeric Mass
- 1Activate Salvaging Station by tapping it, returning Chimeric Mass from your graveyard to the battlefield with zero charge counters on it.
- 2Activate Chimeric Mass by paying
, causing it to become a 0/0 Construct artifact creature until end of turn.
- 3Chimeric Mass dies as a state-based action due to having zero toughness.
- 4Salvaging Station triggers twice.
- 5Resolve the first Salvaging Station trigger, untapping it.
- 6Activate Salvaging Station by tapping it, returning Lotus Bloom from your graveyard to the battlefield.
- 7Activate Lotus Bloom by tapping and sacrificing it, adding three mana of any color.
- 8Resolve the second Salvaging Station trigger from step 4, untapping it.
Cavalier of Dawn + Infinite Reflection + March of the Machines + Chimeric Mass
- 1Cast Chimeric Mass by paying
.
- 2Chimeric Mass enters the battlefield as a copy of Cavalier of Dawn.
- 3Copy of Cavalier of Dawn enter-the-battlefield ability triggers, destroying itself and creating you a 3/3 Golem token.
- 4Copy of Cavalier of Dawn dies, triggering itself, returning Chimeric Mass from your graveyard to your hand.
- 5Repeat.
Yedora, Grave Gardener + Primordial Mist + Chimeric Mass
- 1Cast Chimeric Mass for
= 0.
- 2Activate Chimeric Mass for
, causing it to become a 0/0 Construct creature token.
- 3Chimeric Mass dies to having zero toughness.
- 4Yedora triggers, returning it to the battlefield face-down as a Forest land.
- 5Tap that Forest for
.
- 6Activate Primordial Mist by exiling the face-down Chimeric Mass, and allowing you to cast it this turn.
- 7Repeat.
Legal formats
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Meta decks with Chimeric Mass
No archived Top 8 deck with this card yet.












