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Rules guide · Enchantment

March of the MachinesHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Archenemy· June 18, 2010
Carte Magic March of the Machines

March of the Machines is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

How it works : March of the Machines

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

March of the Machines
+Mycosynth Lattice
#1

March of the Machines + Mycosynth Lattice

Destroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon entering
  1. 1Mycosynth Lattice causes all permanents to become artifacts, and March of the Machines causes all noncreature artifacts to become artifact creatures with power and toughness each equal to their mana value.
  2. 2This causes all noncreature artifacts with mana value 0 or less, including lands, currently on the battlefield or that are put onto the battlefield to be put into their owner's graveyard as a state-based action due to having 0 toughness.
Eloise, Nephalia Sleuth
+March of the Machines
#2

Eloise, Nephalia Sleuth + March of the Machines

Draw the gameInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Kill a creature.
  2. 2The creature dies, triggering Eloise's first ability, creating a Clue token.
  3. 3The Clue token becomes a 0/0 creature due to March of the Machines, and then dies as a state-based action due to having zero toughness.
  4. 4Repeat from step 2.
Pitiless Plunderer
+March of the Machines
#3

Pitiless Plunderer + March of the Machines

Draw the gameInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Have a creature you control die.
  2. 2Pitiless Plunderer makes a treasure token.
  3. 3The token enters and dies as a 0/0.
  4. 4Pitiless Plunderer makes a treasure token.
  5. 5Repeat
Aetherflux Reservoir
+March of the Machines
#4

Aetherflux Reservoir + March of the Machines

Infinite damageInfinite lifegain triggers
  1. 1Give Aetherflux Reservoir lifelink, if needed.
  2. 2Activate Aetherflux Reservoir by paying 50 life, dealing 50 damage to any target and causing you to gain 50 life.
  3. 3Repeat step 2.
Nick Valentine, Private Eye
+March of the Machines
#5

Nick Valentine, Private Eye + March of the Machines

Infinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Kill an artifact creature you control.
  2. 2Nick Valentine triggers, creating a Clue artifact token.
  3. 3The Clue enters the battlefield as a 0/0 artifact creature due to March of the Machines, and dies as a state-based action due to having 0 toughness.
  4. 4Repeat from step 2.
March of the Machines
+Salvaging Station
#6

March of the Machines + Salvaging Station

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite landfall triggers
  1. 1Activate Salvaging Station by tapping it returning the artifact land from your graveyard to the battlefield.
  2. 2The artifact land enters the battlefield as a creature due to March of the Machines, and dies as a state-based action due to having 0 toughness.
  3. 3Salvaging Station triggers, untapping itself.
  4. 4Repeat.
Salvaging Station
+March of the Machines
#7

Salvaging Station + March of the Machines

Infinite creature LTBInfinite creature ETBInfinite death triggers
  1. 1Activate Salvaging Station by tapping it returning the {0} cost artifact from your graveyard to the battlefield.
  2. 2The artifact enters the battlefield as a creature due to March of the Machines, and dies as a state-based action due to having 0 toughness.
  3. 3Salvaging Station triggers, untapping itself.
  4. 4Repeat.
Basalt Monolith
+March of the Machines
+Training Grounds
#8

Basalt Monolith + March of the Machines + Training Grounds

Infinite colorless mana
  1. 1Activate Basalt Monolith's first ability by tapping it, adding {C}{C}{C}.
  2. 2Activate Basalt Monolith's last ability by paying {1}, untapping it.
  3. 3Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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