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Rules guide · Instant

March of the MultitudesHow it works & interactions with other cards

By the ManaCount desk· 4 min read· New Capenna Commander· April 29, 2022
Carte Magic March of the Multitudes

March of the Multitudes is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

Complete guide

March of the Multitudes is a powerful Selesnya instant that allows you to turn a board full of creatures into an even larger army. By leveraging the Convoke mechanic, you can cast this spell for a massive X value without tapping a single land.

Understanding Convoke

Convoke allows your creatures to act as mana sources for this spell. Each untapped creature you control that you tap while casting March of the Multitudes pays for {1} or one mana of that creature's color. Since this spell costs {X}{G}{W}{W}, green creatures can pay for the {G} or {1}, white creatures can pay for the {W} or {1}, and multicolored creatures can pay for either color or {1}.

How it Resolves Step by Step

First, announce the spell and choose a value for X. Next, determine the total cost, which is {X} plus {G}{W}{W}. Then, you may activate mana abilities and tap creatures you control to pay that cost. Once the total cost is paid, the spell is officially cast. When it resolves, you create X 1/1 white Soldier creature tokens with lifelink. These tokens enter the battlefield simultaneously.

Common Mistakes

A frequent error is trying to tap a creature for mana using its own ability (like a mana elf) and also using it for Convoke; you can only do one or the other. Additionally, remember that Convoke is not an alternative cost; it is a method of payment. You must choose X before you start tapping creatures to ensure the total cost is calculated correctly.

When to Play It

Because March of the Multitudes is an instant, the best time to cast it is often on your opponent's end step or during combat. Tapping your creatures to Convoke this spell during your opponent's turn ensures you have blockers ready for the following turn, and the lifelink on the resulting tokens can quickly swing a race in your favor.

Interaction examples

Maximizing the Army

If you control five 1/1 Soldier tokens and four lands, you can cast March of the Multitudes with X=6. You tap your four lands for mana and tap your five existing Soldier tokens to pay for {5} of the cost. Upon resolution, you create six new 1/1 white Soldier creature tokens with lifelink.

Responding to Removal

Your opponent casts Beast Within targeting your best creature. In response, you can cast March of the Multitudes. You may tap the targeted creature for Convoke to help pay for the spell before it is destroyed. Your spell resolves first, creating tokens, and then your creature is destroyed and replaced by a 3/3 Beast.

Defensive Maneuvers

If an opponent attempts to wipe the board, you can cast March of the Multitudes first to create a swarm of tokens. Then, you can cast Heroic Intervention. This ensures that both your original creatures and your new Soldier tokens gain hexproof and indestructible, protecting your entire board state.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : March of the Multitudes

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mayael's Aria
+Devilish Valet
+March of the Multitudes
#1

Mayael's Aria + Devilish Valet + March of the Multitudes

Win the game
  1. 1At the beginning of your upkeep, Mayael's Aria triggers.
  2. 2Holding priority, cast March of the Multitudes with X=5 by tapping Devilish Valet and by paying at most {4}{G}{W}{W}, creating five 1/1 Soldier creature tokens.
  3. 3When the Soldiers enter the battlefield, Devilish Valet triggers five times, doubling its power five times, causing its power to be at least 32 until end of turn.
  4. 4Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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