← MTG Rules

Rules guide · Enchantment

Circle of FlameHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2015· July 18, 2014
Carte Magic Circle of Flame

Circle of Flame is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.

Complete guide

Circle of Flame is a classic red enchantment that creates a defensive barrier of heat against ground-based armies. This card is particularly effective at punishing opponents who rely on large numbers of small, non-flying creatures to overwhelm your defenses.

What It Does

Circle of Flame acts as a reactive deterrent. Whenever a creature that does not have the flying keyword is declared as an attacker against you or a planeswalker you control, the enchantment automatically triggers and deals 1 damage to that attacking creature. It is important to note that this only affects creatures moving along the ground; airborne threats can fly right over the flames without taking damage.

How It Resolves Step by Step

The timing of this card is crucial. First, the opponent enters their declare attackers step and chooses their attackers. If any of those creatures lack flying and are attacking you or your planeswalker, Circle of Flame's ability goes on the stack. The ability resolves before the declare blockers step, meaning the 1 damage is dealt before you even have to choose how to block. If the 1 damage is enough to reduce the creature's toughness to 0, it is destroyed before it can even deal combat damage.

Common Mistakes

A common point of confusion involves creatures entering the battlefield already attacking. According to the official rulings, Circle of Flame only triggers when a creature is 'declared' as an attacker. If an effect puts a creature onto the battlefield attacking, it skips the declaration step and the enchantment will not trigger. Additionally, the creature must lack flying at the moment it is declared as an attacker. If it gains flying later in the turn, it still takes the damage; if it loses flying after it was already declared, the window for the trigger has already passed.

When to Play It

This card is a fantastic sideboard option against 'Weenie' or 'Token' strategies that use many 1-toughness creatures. By simply having this on the board, you effectively prevent your opponent from attacking with any 1-toughness ground creatures, as they would die instantly upon attacking.

Interaction examples

Defending Against Small Creatures

Your opponent attacks you with three 1/1 Goblins that do not have flying. Circle of Flame triggers three times, once for each Goblin. Each trigger deals 1 damage to the respective Goblin, destroying all three before they can reach you.

Synergy with Direct Damage

While Impact Tremors punishes your opponent for creatures entering your battlefield, Circle of Flame punishes them for attacking yours. If an opponent uses a spell to create many tokens to trigger their own effects, Circle of Flame ensures those tokens cannot safely attack you, forcing a stalemate.

Late Game Replay

If your opponent managed to destroy your Circle of Flame earlier in the game, you can use Underworld Breach to give it Escape. By exiling three cards and paying the mana cost, you can cast Circle of Flame from your graveyard to re-establish your fiery perimeter.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Circle of Flame

Original English text — Wizards of the Coast / Scryfall

  1. #1· Scryfall

    Circle of Flame is banned in Pauper (not just non-legal), due to a special case on MTGO: https://magic.wizards.com/en/articles/archive/news/january-21-2019-banned-and-restricted-announcement

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Circle of Flame's ability triggers only if a creature without flying is declared as an attacker during the declare attackers step. If a creature with flying attacks you or a planeswalker you control and then loses flying, or if a creature without flying is put onto the battlefield attacking you or a planeswalker you control, the ability won't trigger.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Circle of Flame

No archived Top 8 deck with this card yet.

Explore the meta
Official source