Circle of Protection: Red is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
How it works : Circle of Protection: Red
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn’t need to be capable of dealing damage to be a legal choice.
No other card is named in this ruling.
- #2· Wizards of the Coast
Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Time Sieve + Descent into Avernus + Circle of Protection: Red
- 1At the beginning of your upkeep, Descent into Avernus triggers.
- 2Holding priority, activate Circle of Protection: Red by paying
, preventing the next amount of damage Descent into Avernus would deal you this turn.
- 3Resolve the Descent into Avernus trigger, putting two descent counters on it, then causing each player to create a number of Treasure tokens equal to the number of descent counters on Descent into Avernus, and causing each opponent to be dealt an amount of damage equal to the number of descent counters on Descent into Avernus.
- 4Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one.
- 5Repeat each turn.
Legal formats
Commentaires
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Meta decks with Circle of Protection: Red
No archived Top 8 deck with this card yet.






