Cloak and Phaser is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Strange new worlds — This spell costsless to cast, where X is the number of differently named lands you control. Create two 2/2 black Romulan creature tokens. Draw two cards, then discard a card.
Complete guide
Cloak and Phaser is a high-cost sorcery that rewards players for diversifying their mana base. By exploring strange new worlds, you can drastically reduce the cost of this spell while building your board and filtering your hand. It serves as both a powerful tempo play and a source of card advantage for decks with varied land names.
Understanding Strange New Worlds
The primary mechanic of Cloak and Phaser is its cost reduction ability, 'Strange new worlds.' This ability checks the names of all lands you currently control on the battlefield as you begin the process of casting the spell. For each land with a unique name, the total cost of the spell is reduced by {1}. This means if you control a Basic Island, a Basic Mountain, and a specialized non-basic land, the spell's cost is reduced by {3}. Note that having multiple lands with the same name, like two Islands, only counts as one differently named land for this calculation.
Step-by-Step Resolution
When Cloak and Phaser resolves, you follow the instructions in the order they are printed on the card. First, you create two 2/2 black Romulan creature tokens. These enter the battlefield simultaneously. Second, you draw two cards from your library. Finally, you must choose one card from your hand to discard. You cannot draw the cards and then wait to discard later; the entire sequence happens during the resolution of the spell.
Common Mistakes to Avoid
One common pitfall is misunderstanding how the cost reduction interacts with other effects. The mana value of Cloak and Phaser remains 9 regardless of how much mana you actually paid to cast it. Furthermore, you cannot reduce the cost below the single {U} requirement; the reduction only applies to the generic {8} portion of the cost. Ensure you have at least one blue mana source available regardless of how many differently named lands you control.
Strategy: When to Cast
This spell is most effective in 'Command Tower' or 'singleton' style formats where players naturally run many differently named lands. It is best used when you need to stabilize the board with blockers while looking for specific answers in your deck. Because it is a sorcery, you must plan your turn around it, but the discount allows you to potentially cast another spell in the same turn.
Interaction examples
If you control a Command Tower, a Path of Ancestry, and a Sunken Hollow, you have three differently named lands. Cloak and Phaser now costs {5}{U} to cast. Upon resolution, you get two Romulan tokens to protect your life total while replacing the card in your hand.
Because Cloak and Phaser has a mana value of 9, it is a prime target for Aminatou's Augury. If you exile Cloak and Phaser with the Augury, you can cast it for free as your sorcery choice, bypassing the land-name requirement entirely while still receiving the Romulan tokens and card draw.
Much like Treasure Cruise uses the graveyard to reduce its cost, Cloak and Phaser uses your board state. If you control nine differently named lands, Cloak and Phaser costs only {U}, making it more mana-efficient for board presence than Treasure Cruise, though it draws one fewer card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Cloak and Phaser
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Cloak and Phaser
No archived Top 8 deck with this card yet.



Romulan
Aminatou's Augury
Treasure Cruise