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Rules guide · Legendary Artifact Creature

Codie, Vociferous CodexHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Strixhaven: School of Mages· April 23, 2021
Carte Magic Codie, Vociferous Codex

Codie, Vociferous Codex is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

How it works : Codie, Vociferous Codex

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A permanent spell is an artifact, creature, enchantment, or planeswalker spell. You may still play lands and cast instant and sorcery spells. Other effects can still put permanents onto the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    While you control Codie (as much as anyone can really “control” Codie), you may cast any face of a modal double-faced card that’s an instant or sorcery face, even if the other face is a permanent face.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Codie’s activated ability is a mana ability. It can’t be countered or responded to, and you can activate it while casting a spell. If you do, that spell is “the next spell” you cast this turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The delayed triggered ability created by Codie’s second ability will resolve before the spell that caused it to trigger. That ability will resolve even if the spell is countered or otherwise doesn’t resolve.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You exile the cards face up. All players will be able to see them.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The last card exiled is not cast immediately. You may cast it until the end of the current turn. If you do not cast it, that card will remain in exile.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The mana value of the spell that caused the ability to trigger is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    The types and mana value of a double-faced card in exile are determined by the characteristics of its front face. The mana value of a split card is the total mana value of both halves of the split card added together.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If you exile your entire library without exiling an instant or sorcery card with a lesser mana value, you will randomize the exiled cards and they again become your library, ending the effect. You will not continue to exile and shuffle your library forever.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Codie, Vociferous Codex
+Voltaic Construct
+Biomancer's Familiar
#1

Codie, Vociferous Codex + Voltaic Construct + Biomancer's Familiar

Cast a subset of spells in your libraryInfinite colored manaInfinite untap of artifact creatures you control
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Voltaic Construct by paying {1}, untapping Codie.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
Codie, Vociferous Codex
+Voltaic Construct
+Training Grounds
#2

Codie, Vociferous Codex + Voltaic Construct + Training Grounds

Cast a subset of spells in your libraryInfinite colored manaInfinite untap of artifact creatures you control
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Voltaic Construct by paying {1}, untapping Codie.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
Codie, Vociferous Codex
+Umbral Mantle
+Training Grounds
#3

Codie, Vociferous Codex + Umbral Mantle + Training Grounds

Cast a subset of spells in your libraryInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you control
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Codie by paying {1} and untapping it, giving it +2/+2 until end of turn.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
Codie, Vociferous Codex
+Chain Stasis
+Training Grounds
#4

Codie, Vociferous Codex + Chain Stasis + Training Grounds

Cast a subset of spells in your libraryInfinite magecraft triggers
  1. 1Cast Chain Stasis by paying {U}, targeting Codie.
  2. 2Holding priority, activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  3. 3Resolve Chain Stasis, untapping Codie and causing you to pay {2}{U} to copy Chain Stasis, with the copy targeting Codie.
  4. 4Repeat from step 2.
  5. 5Once you have an arbitrarily large number of Codie triggers, you may choose not to copy Chain Stasis and cast any instant or sorcery by paying its mana cost, reduced by the {W}{U}{B}{R}{G} added in step 1.
  6. 6Codie triggers for each time you activated its ability.
  7. 7Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  8. 8Repeat step 6 for each remaining trigger.
Codie, Vociferous Codex
+Umbral Mantle
+Biomancer's Familiar
#5

Codie, Vociferous Codex + Umbral Mantle + Biomancer's Familiar

Cast a subset of spells in your libraryInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you control
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Codie by paying {1} and untapping it, giving it +2/+2 until end of turn.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
Codie, Vociferous Codex
+Chain Stasis
+Biomancer's Familiar
#6

Codie, Vociferous Codex + Chain Stasis + Biomancer's Familiar

Cast a subset of spells in your libraryInfinite magecraft triggers
  1. 1Cast Chain Stasis by paying {U}, targeting Codie.
  2. 2Holding priority, activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  3. 3Resolve Chain Stasis, untapping Codie and causing you to pay {2}{U} to copy Chain Stasis, with the copy targeting Codie.
  4. 4Repeat from step 2.
  5. 5Once you have an arbitrarily large number of Codie triggers, you may choose not to copy Chain Stasis and cast any instant or sorcery by paying its mana cost, reduced by the {W}{U}{B}{R}{G} added in step 1.
  6. 6Codie triggers for each time you activated its ability.
  7. 7Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  8. 8Repeat step 6 for each remaining trigger.
Codie, Vociferous Codex
+Filigree Sages
+Training Grounds
#7

Codie, Vociferous Codex + Filigree Sages + Training Grounds

Cast a subset of spells in your libraryInfinite black manaInfinite green manaInfinite red mana
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Filigree Sages by paying {U}, untapping Codie.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
Codie, Vociferous Codex
+Filigree Sages
+Biomancer's Familiar
#8

Codie, Vociferous Codex + Filigree Sages + Biomancer's Familiar

Cast a subset of spells in your libraryInfinite black manaInfinite green manaInfinite red mana
  1. 1Activate Codie by paying {2} and tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Filigree Sages by paying {U}, untapping Codie.
  3. 3Repeat.
  4. 4Once you have an arbitrarily large number of Codie triggers, you may cast any instant or sorcery spell by paying its mana cost.
  5. 5Codie triggers for each time you activated its ability.
  6. 6Resolve the first trigger, causing you to exile cards from the top of your library until you exile an instant or sorcery spell with lesser mana value, and allowing you to cast that spell without paying its mana cost.
  7. 7Repeat step 6 for each remaining trigger.
  8. 8You may also repeat this combo for each instant and/or sorcery card in your hand, and on subsequent turns.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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